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SAELIGSAELIG

DEVELOPMENT LOG

Live development feed - watch development as it happens. Any changes posted here are live to play in the test build branch on Steam.

Oct 6, 2024 • jcgirl1992
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Great update as usual. Loving the beta version. Just wondering why it's so expensive to put a church in a town? They would have had at least a small chapel in each town, and these would grow as more was added onto them. It could be a profession, like in the Guild games.
Oct 5, 2024 • The Village Git
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(Test Builds) Update Pushed:
* Various optimisations
Oct 5, 2024 • The Village Git
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(Test Builds) Update Pushed:
* Mouse keys can now be bound in the input settings.
* reduced starting quantities resources attached to fruit trees, wild vegetable patches, and coops.
* Removed dead trees that were used to collect firewood. They were found to be causing a few performance issues on some computers. May add these back in later if there is demand for it.
Oct 5, 2024 • The Village Git
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(Test Builds) Update Pushed:
UI Updates
Scene optimisations
SAELIG - UPDATE 48 - Trade Routes, Thegns, Land Tax, and so much more - Steam News

Greetings! Firstly, thank you to everyone who has helped me test this update. Much appreciated as always. Thank you to everyone for the continued support and kind words. NEW: Herbal Broth as been added. Cures violent illness, like Herbal Tea. Uses vegetables. Land tax - each plot that you own now has a tax. Tax is paid at 1am. If you cannot pay tax you will eventually be visited by Stan The Tax Man who will give you some options for paying off the tax. Tax values are controlled by the ini file.

Oct 4, 2024 • The Village Git
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(Test Builds) Update Pushed:
Tweaks to Thegn class
Sep 29, 2024 • The Village Git
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(Test Builds) Update Pushed:
* Trade routes can now be setup using the carts at sheds and trading posts once you have the Cart Logistics upgrade
* Tweaks to church donations so that your unemployed spouse won’t burn through all your cash.
* Your spouse will no longer eat hundreds of bits of food from your home
* Fixed navigation in wilderness bunkhouses
Sep 26, 2024 • The Village Git
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(Test Builds) Update Pushed:
The King’s Standing from feasts now depend on the duration of the feast.
Sep 26, 2024 • The Village Git
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(Test Builds) Update Pushed:
* Fixed automation panel issues with controller
* Fixed nav issue with one hut/plot
Sep 22, 2024 • The Village Git
Open In Discord →
(Test Builds) Update Pushed:
* Fixed various non-automation production issues.
* Fixed lots of teeny tiny bugs I found over the course of my own full play through.
* More potent poison.
* Fixed some nav issues.
* Arrange marriages for your children.
* Thegn position added which is a title given by the King when you build up standing with him. Thegns and family members of Thegns will have the Thegncynn social class. This is now the highest class. Geneat now is capped at 15 properties, to get more you need to become a Thegn.
* New production events.