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SAELIGSAELIG

DEVELOPMENT LOG

Live development feed - watch development as it happens. Any changes posted here are live to play in the test build branch on Steam.

Oct 13, 2026 • The Village Git
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(Test Builds) Update Pushed:
* lots of little bug fixes
Oct 12, 2026 • The Village Git
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* Raider loadouts are now moddable
* Tool use is now moddable: chopping wood, mining and skinning
* Weapon hit effects are now moddable: bleeding, broken bones and more, with a chance and an optional skill check
* Hit notifications now say what happened
* Weapon tooltips show what their hits can do
* New effect: a flock of birds that circles or swoops down on the target
* Shield damage is now set per weapon
* Shields can now block arrows and javelins
* Blocking and countering are now a contest of skill, and never certain
* Attackers now let you go when you're badly hurt, unless they're an enemy
* Fixed attackers freezing when you got to low health
* Fixed a crash when a modded item had no recipe
* Fixed modded weapons with borrowed models failing to equip
* Fixed production tooltips overflowing
* Mod tool: warns when an item is missing details on save
* Mod tool: flags buildings that make an item with no recipe
* Mod tool: flags melee weapons that can't be equipped
* Mod tool: flags weapons with no shield damage
* Mod tool: tag numbers, tool-use tags and a hit chance option for weapon effects
Oct 11, 2026 • The Village Git
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*AI villagers own and ride horses
*AI villagers can buy horses from the Horse Breeder
*Steal NPC-owned horses
*Thegns, the Tax Man and the Horse Breeder arrive on horseback
*Horses and dogs at military camps
*Trade dogs and horses
*Condolence notes
*Ask someone to leave their spouse
*Clickable notification links
*Falcon events
*New church events
*Quit job confirmation
*Mod support for items, events, buildings, upgrades, skills, world settings, world rules, notes and names (mod tool coming soon)
*Removed advanced config file, in favour of the new mod system

*Seasonal midday lighting
*Translation support across most of the game
*Emotional people decline proposals
*Marriage notifications mention stepchildren
*Smarter villager housing
*Performance improvements

*Relationships resetting on family change
*Workers growing up being fired
Oct 4, 2026 • The Village Git
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(Test Builds) Update Pushed:
* You can now save your advanced settings as default
Oct 3, 2026 • The Village Git
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(Test Builds) Update Pushed:
* Falcon icon for your pet falcon
* Fixes to some automation issues
Oct 1, 2026 • The Village Git
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(Test Builds) Update Pushed:
* You can now offer to upgrade AI carts for them
Oct 1, 2026 • The Village Git
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(Test Builds) Update Pushed:
* Merchant camps now have stockpiles
* You can now get a pet falcon that can hunt foxes, locate game, and peck people
* new Falconer starts
Sep 30, 2026 • The Village Git
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(Test Builds) Update Pushed:
* Fixed an old bug that would prevent funerals from happening
* Fixed an infinate arrow bug
* Fixed floating ox when you have a horse carriage
* Fixed some visual UI issues
* dropping a small game trap will now set it
* New grave system - no more pyres. Instead everyone who is not a life long criminal gets a grave. Graveyards now how double the grave plots and graves now expire. Low class people get a basic plot which lasts 8 years before it is reused, high class people get a maintained plot that will last for 35 years.
Sep 27, 2026 • The Village Git
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(Test Builds) Update Pushed:
* Wattle and Daub upgrade now requires 2 passed skill checks before it can be lit on fire.
* Fixed a potential crash
* Fixed a supervision bug
* You will now be exempt from land tax if your spouse is an abbot or reeve
* general tweaks
Sep 20, 2026 • The Village Git
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(Test Builds) Update Pushed:
* improved the plot buying window
* tweaks to the “i’m stuck” button
* fixed waterfall sound
*Destroyed buildings now show in the damaged filter
* Tweaks to naming pet window
* Added button to close your frith-gild
* Added an advanced setting for a new in-game panel that provides shortcuts to do a few different “cheaty” things.
* Fixed a few minor bugs
* A tonne of work on the translation system, nearly ready for German and Dutch.
SAELIG - Update 66 - 8x Speed & Insurance! - Steam News

Hello! A nifty little update today. Includes a new feature that I am very excited about. Bug Fixes Fixed a bug that would cause javelins to train the archery skill. Eggs can no longer run out at the coop in the tutorial. Fixed some bugs with the Danegeld popup. Fixed some issues with invisible dead bodies appearing in the wrong place. Fixed some issues with scrolling. Moved some plots that were causing issues. Making spears will now increase your spear making skill.

Sep 14, 2026 • The Village Git
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(Test Builds) Update Pushed:
* Fixed a cart assignment bug
* Major tweaks to Frith-Gild
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