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SAELIGSAELIG

DEVELOPMENT LOG

Live development feed - watch development as it happens. Any changes posted here are live to play in the test build branch on Steam.

Jul 7, 2026 • The Village Git
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(Test Builds) Update Pushed:
* better ultrawide support
* added yearly balance to the ledger
* balanced the healthy mind buff and fishbone charm
* your building list now combines your buildings and the markets. Markets always appear at the top.
Jul 5, 2026 • The Village Git
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(Test Builds) Update Pushed:
* camera edge panning should no longer go crazy when you alt+tab
* added a way to delete saves with a controller
* if you ask a Hyrmann to commit a crime against one of their buildings, they will refuse and get annoyed with you.
Jul 1, 2026 • The Village Git
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(Test Builds) Update Pushed:
* you can now dismantle a damaged building back to land without repair.
* UI tweaks
* Map now shows training targets
* You can now right click a military camp storehouse - like you can a market
Jun 29, 2026 • The Village Git
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(Test Builds) Update Pushed:
* biscuits now need fruit
* fixd rebinding issue for quick save and quick load
*AI businesses will now buy a new cart if they end up with none
* Certain special items will no longer show in caravans demand items
Jun 25, 2026 • The Village Git
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(Test Builds) Update Pushed:
* optimisations
* fixed some minor bugs
Jun 20, 2026 • The Village Git
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(Test Builds) Update Pushed:
* Fixed an issue where you heir would inherit all your afflications, including poisoning, if you poinsoed yourself.
Jun 14, 2026 • The Village Git
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(Test Builds) Update Pushed:
* new map changes
* fixed skill display for traders
Jun 6, 2026 • The Village Git
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(Test Builds) Update Pushed:
* tweaks to new map
* fixed market notifications not working in some cases
Jun 5, 2026 • The Village Git
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(Test Builds) Update Pushed:
* new map ready to test :)
SAELIG - Update 62.1 - A den of children? - Steam News

Hey folks! Just a small update to fix a crash, but I

Jun 2, 2026 • The Village Git
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(Test Builds) Update Pushed:
* Turned off some debugging stuff