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SAELIGSAELIG

DEVELOPMENT LOG

Live development feed - watch development as it happens. Any changes posted here are live to play in the test build branch on Steam.

Feb 3, 2026 • The Village Git
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(Test Builds) Update Pushed:
* You can now start Thrymswold completely empty with no buildings
* Added a travelling craftsman start - start with a couple charms and a pickaxe
Feb 3, 2026 • The Village Git
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(Test Builds) Update Pushed:
* Changed how the trading bonus works when selling to market - it now requires more skill checks, the less the item is worth.
* Added a free build mode to Scrobbesbyrig.
Feb 3, 2026 • The Village Git
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(Test Builds) Update Pushed:
* Fixed some text issues
* Added a new weapon/tool Pickaxe
* Added “wild” ore to maps that can be mind by the player and AI characters that have pickaxes. Ore, unlike fruit, does not grow back - so once it is mined fully, it’s gone for good.
Feb 2, 2026 • The Village Git
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(Test Builds) Update Pushed:
* Potentially fixed a potentially bug where you could be forced into a married you did not ask for
*Fixed an issue where sometimes your nails would not be taken out of your freshly built building.
Fixed an issue when you could develop a building while sleeping inside it and then get stick in the void.
Feb 1, 2026 • The Village Git
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(Test Builds) Update Pushed:
* Fixed relationhips resetting.
* Tweaked the logic for when you resign as Abbot.
* Fixed too many beds shown in building info when beds have been upgraded.
* Thegn description - replaced Viking with Raiders.
* Scripture production at church as been fixed when you are doing it alone as an abbot.
* Fixed conversation text scale in large UI mode.
* You can now drag around the notificaiton windows
* Notification windows now visibly stack.
* Welsh raiders started invading the wrong maps. have fixed.
* Have added a mechanic to force windows into screen space when using really wide resolutions.
* Fixed tax vote not happening if no reeve/abbot.
* Fixed carts getting stuck in longhouse walls.
* Some nav issues have been fixed.
* Fixed placeholder names showing when transferring carts, setting trade routes.
SAELIG - Update 59 - New map and new buildings - Steam News

Happy days! So for those following my recent story arc - my son was born on the 8th of January. He has yet to start work on SAELIG, but I like him regardless. Some more recent developments - There is a new soundtrack being produced, and I have been trialing some artists to help with some of the 2D elements of the game. But now for the update! Fixes Land will no longer show when selecting destinations for Trade Routes. Fixed it so houses and huts no longer make the incorrect number of bows.

Jan 27, 2026 • The Village Git
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(Test Builds) Update Pushed:
Fixed a crash and some other small erros.
Jan 26, 2026 • The Village Git
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(Test Builds) Update Pushed:
* Fixed some new map issues.
* Warden's Yard to other maps.
* Player warden now works.
* Fixed home productions not working when you have a job
* Better AI production logic
* you can now view market deep storage with trading skill 55 - deep storage is a layer lower than stockpile. Deep storage > Stockpile > Market
* When viewing inside, pressing escape will now exit the building (camera, not character)
Jan 25, 2026 • The Village Git
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(Test Builds) Update Pushed:
* Added Warden’s Yard which can help put out fires. It is a civic building that can hire one employee. That employee is tasked with making sure the water cart is loaded and ready to go. When a fire breaks out the brave Ox will cart the water to the fire and spill it onto it. It will then return home where the employee will refill it. Refills only happen during work hours. If there is no employee there are no refills. You can build multiple of these buildings, but you cannot own them.
* A new map - Scrobbesbyrig - Not 100% finished yet, but is playable. Is a single large walled city with a starting population of over 100.
* Added Welsh Raiders for the new map (another welsh boarder map coming soon).
* AI will now avoid building hunting shacks near civic buildings and houses.
* Added Trading Post Interior (visual, not functional).
* Trading Post, you can now adjust the margin of products you sell.
* Flour mill fix.
* Trading Posts now generate their own prices based on supply, instead of using the closest market, and function more like a true market.
* Better combat retargetting to prevent people running past each other.
* Fixed automation bug if you had less than 0 silver.
Jan 18, 2026 • The Village Git
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(Test Builds) Update Pushed:
* fixed automation bug
Jan 17, 2026 • The Village Git
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(Test Builds) Update Pushed:
* Fixed a bug where trasnferring a hunter would not stop their task
* Fixed a plot development silver bug
* hyrmenn are now much better at going into combat with you when a raid happens
Jan 15, 2026 • The Village Git
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(Test Builds) Update Pushed:
* New setting in gameplay settings that when turned off will mean the player won’t move without being selected.
* You can now feed pets from your pack.
* You will now drop items on ground when inventory is full during harvesting. Items can also now be forraged directly into a nearby cart - dropped items can be picked up by ai characters.
* Added map icons for sacks.
* Hideable map filter