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SAELIGSAELIG

DEVELOPMENT LOG

Live development feed - watch development as it happens. Any changes posted here are live to play in the test build branch on Steam.

Jul 20, 2026 • The Village Git
Open In Discord →
(Test Builds) Update Pushed:
* fixed some issues with the new map
* fixed not being able to use the load unload buttons for hide and carcasses from corral, and bone charms from butcher
Jul 20, 2026 • The Village Git
Open In Discord →
(Test Builds) Update Pushed:
* fixed some raid issues.
Jul 20, 2026 • The Village Git
Open In Discord →
(Test Builds) Update Pushed:
* fixed a possible bug with scrolling
* ai characters can now source arrows from their homes
Jul 20, 2026 • The Village Git
Open In Discord →
(Test Builds) Update Pushed:
* fixed fodder automation when you have lots of fodder already
* fixed rading ship production stopping on load
* worker lodgings now show under houses, not businesses
* fixed some field automation issues
Jul 19, 2026 • The Village Git
Open In Discord →
(Test Builds) Update Pushed:
* fixed an issue where you’d get extra carts on game load sometimes
* tweaked some parts of the player built camp
* fixed some nav issues on new map
* You can now view your victory condition from the pause menu
Jul 15, 2026 • The Village Git
Open In Discord →
(Test Builds) Update Pushed:
* fixed worker lodgins overflow issue
* fixed map mode town labels overlapping UI
Jul 15, 2026 • The Village Git
Open In Discord →
(Test Builds) Update Pushed:
* UI Tweaks
* Fixed some nav issues on new map
* Wtchmen are now more likely to train during patrol hours
* Added victory conditions which you can select from after you start a new game
Jul 14, 2026 • The Village Git
Open In Discord →
(Test Builds) Update Pushed:
* added 9 new achivements to the backend - not live on steam yet
* fixed some wording when buying wilderness plots
* arrows and javelins can now sometimes be recovered if you miss your target.
Jul 13, 2026 • The Village Git
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(Test Builds) Update Pushed:
* Hunting Shack workers can now use traps to catch wild meat if there is no game nearby to hunt.
* Added random market events
* Fixed a bug that prevented you from right clicking on graves
Jul 13, 2026 • The Village Git
Open In Discord →
(Test Builds) Update Pushed:
* Removed some more of the old AI artwork
* New notification setting to “auto-dismiss”, which basically means you won’t see the notifications in that category.
* UI updates
* Right click food, medicine, charms in your pockets or pack to consume it.
SAELIG - Update 63 - A new map! - Steam News

Hi all! I’m back with another update, featuring a new map and some nice fixes and changes. FIXES Fixed market notifications not working in some cases. Fixed skill display for people working at Trading Posts. Fixed an issue where your heir would inherit your poison status if you poisoned yourself. Fixed an issue with Quick Save and Quick Load in the control binding screen. Fixed it so edge panning will not go crazy if you alt+tab the game. Fixes to automation, cart hauling, and...

Jul 9, 2026 • The Village Git
Open In Discord →
(Test Builds) Update Pushed:
* Fixes are tweaks to cart hauling and production