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SAELIGSAELIG

DEVELOPMENT LOG

Live development feed - watch development as it happens. Any changes posted here are live to play in the test build branch on Steam.

May 20, 2025 • The Village Git
Open In Discord →
(Test Builds) Update Pushed:
* Fixed a bug where any building could make nails.
* Made it so civic buildings don’t require nails.
* Changed graveyard grave calculation to be based on family wealth, not individual wealth.
* Fixed issue where loading a game could enable nails.
* Lowered the max ages of the ‘old man’ and ’old woman’ templates which can be randomly chosen for new families.
* Added a bit more text to the immigration approval notification.
May 20, 2025 • The Village Git
Open In Discord →
(Test Builds) Update Pushed:
* Advanced game settings: Turn off plague 
* Advanced game settings: Use nails for construction
* Tweaks to rules around AI accepting buyouts and the inflaited price calculations.
May 18, 2025 • The Village Git
Open In Discord →
(Test Builds) Update Pushed:
* Advanced gameplay settings - repairs will require wood if the upgrade materials setting is on
* Advanced gameplay settings - adding Land Tax as an option
* Upgraded the engine to the latest and greatest version (I was running a couple years behind). This may or may not offer some benefits.
May 18, 2025 • The Village Git
Open In Discord →
(Test Builds) Update Pushed:
* Advanced Gameplay settings
* Bunkhouse warmth
* Market stockpile
* Contagious sickness
* Competition relationship penalties
* Fire caused by internal fireplaces
* immigration approval
* materials for uprades
* starvation
* storm damage
* travelling merchant camps
* npc buying delay at game start
* foraging
* Spreadable fire
* Fixed issue where outlaw was able to rent a home which would then bug out
May 15, 2025 • The Village Git
Open In Discord →
(Test Builds) Update Pushed:
* New item - tonic - used to restore a large portion of your energy. Can be made at herbalist hut and alehouse.
* AI will no longer be subject to certain player actions when there is a raid (begging, etc).
* Wiki update
* Fixed harvest animal animation as watchman at night not working
May 11, 2025 • The Village Git
Open In Discord →
(Test Builds) Update Pushed:
* Fixed a bug with selling poisoned items.
* Now when people relax they will take the opporunity to bond with people relaxing nearby.
* Fixed issue with trading items from your pack.
* Fixed a potential issue with people dancing for far too long.
* Rediced the time people will wait for a chat, and reduced the distance people will travel to chat with someone.
* Optimised AI fishing.
* Tweaks to social and energy needs fulfilment requirements.
May 5, 2025 • The Village Git
Open In Discord →
(Test Builds) Update Pushed:
* Welsh raiders - however they cannot invade, yet…
* Fixed a bug where the player would get stuck unable to move if they were working at a job during a raid.
* Now when selling to market the items go to a stockpile first and then get transferred to the market over time. If your trading skill is high enough you can view the stockpile, but cannot trade with it.
* Fixed a bug where people would not be rehired at the market on load.
* Chance to insta kill unarmed, unarmored people when doing a melee attack - chance of success is based on your melee skill.
* Wage tweaks.
* Fixed viking crash when player working at particular jobs.
* Changed how spouse jealousy works when you proposition someone. They will now only be jealous if they’re within a small range of you when you initiate proposition. Additionally, if they are nearby when you actually ‘do the act’, they will also get upset at you.
May 3, 2025 • The Village Git
Open In Discord →
(Test Builds) Update Pushed:
* the budget in the caravan and ship trade mission windows is now a text field where you enter in the amount of silver, rather than a slider.
* Tweaked the logic behind how caravans buy goods
May 3, 2025 • The Village Git
Open In Discord →
(Test Builds) Update Pushed:
* You can now retract position application
Skills will now grow slightly when making a production, nut just* when it is finished