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SAELIGSAELIG

DEVELOPMENT LOG

Live development feed - watch development as it happens. Any changes posted here are live to play in the test build branch on Steam.

Aug 16, 2025 • The Village Git
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(Test Builds) Update Pushed:
* Buying a business that you are an employee at no longer duplicates you in the production panel.
* When increasing or decreasing wage the relationship change is now linked to how much you increase or decrease. It also is capped at 70.
* When a child goes from baby to kid, they will now in most cases, be teleported back home instead of into the middle of town.
* Minor tweaks.
Aug 11, 2025 • The Village Git
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(Test Builds) Update Pushed:
Fixed a notification issue
Aug 10, 2025 • The Village Git
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(Test Builds) Update Pushed:
Fixed inventory issue when creating a new character with certain settings.
Aug 9, 2025 • The Village Git
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(Test Builds) Update Pushed:
* Tweaks to the time it can take to fish and forage
* Tweaks to market stockpile
* Plot nav issue
Aug 6, 2025 • The Village Git
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(Test Builds) Update Pushed:
* Advanced gameplay setting: characters start with additional random skills.
* Fixed some Den issues on some plots.
* Fixed crop issues where you’d instantly get an inventory full of crops before they finished growing
Jul 29, 2025 • The Village Git
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(Test Builds) Update Pushed:
* Rehashed how people select a training area so people can become more well-rounded fighters.
* Idle worker filter added to relationship window.
* In relationship window you can now search for single men and single women.
* The train command for your spouse will now work better in more situations.
* When AI do pushups it can now increase their fitness.
* More efficient AI logic, in some specific cases.
* Fixed a possible hang on some computers.
Jul 27, 2025 • The Village Git
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(Test Builds) Update Pushed:
* Ingredient requirements now shown for all productions
* Reeve can now view combat skill of watchmen
* Fixed bug where arrow production would vanish from home after loading
* Business owners can now command a higher wage and in some cases can refuse to work for you.
Jul 18, 2025 • The Village Git
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(Test Builds) Update Pushed:
Fixed a loading issue
Jul 13, 2025 • The Village Git
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(Test Builds) Update Pushed:
* If you assign yourself to work while mounted, it should not work better.
* Forage areas will now show a hover icon when selected.
* Resource filter for buildings in your building list - fishing dock, wood cutting, mine.
* Fixed loading issue for a specific save.
* Fixed bug where you would get notified of trade ships if you sold a trading dock to the AI.
* Fixed a bug where you could send AI trading ships on trade journey.
* Fixed bug that would cause your character to spaz out when being assigned to fishing with a fishing boat
Jul 9, 2025 • The Village Git
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(Test Builds) Update Pushed:
Fixed an issue where certain configurations would prevent production from finishing
Jul 9, 2025 • The Village Git
Open In Discord →
(Test Builds) Update Pushed:
* Now if you give someone kite shield they will replace their Viking shield.
* Relationship bonus for scholarships.
* Increase starting inventory if nails and wood settings are on.
* Balanced exotic item imports to be more random.
* Fixed bad plot on Wiltunscir.
* Made sure player can be unstuck if stuck in home if they press the ‘im stuck’ button