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SAELIGSAELIG

DEVELOPMENT LOG

Live development feed - watch development as it happens. Any changes posted here are live to play in the test build branch on Steam.

Apr 12, 2025 • The Village Git
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(Test Builds) Update Pushed:
Hi, I’m back working on SAELIG. Have had a lot of life happening so took a wee break.

* More world sounds - animals, fires, etc - still might need soem balancing.
* Tutorial tweals.
* Fixed some issues with spouses not hunting when you command them to.
* Tweaked some day length scaling for skills and tasks, etc.
* People will not clip through other people when indoors, to help prevent traffic jams.
* You can now once again use the scroll wheel to scroll on the resolution drop down.
* Fixed waylaying when you have a pack.
* Your heir will no longer inherit starvation and tirdness from you.
* Big tweaks to how schooling works, and vastly increased the skill output for children.
* Faster horse.
* Cheaper school.
* No more gifting business to spouse.
Mar 23, 2025 • The Village Git
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(Test Builds) Update Pushed:
* Carts can now pick between serveral different positions near a building to navigate to, instead of just one.
* Player will now resume previous task after chats.
* New random production events.
* Tooltip hover issues have been fixed.
* If a family outgrows the beds in their home, they will find another home that belongs to that family that is unoccupied, and sleep in that instead. Essentially this allows you to have secondary homes.
* You can now upgrade your den to have cages and send your hyrmenn to kidnap people. They can be then put up for ransom.
* Fixed issue with starting a new game with the ‘forever dog’ start.
SAELIG - Update 54 - Trading and horse armour - Steam News

Hi all! Not a huge update this time - but I do have some extra goodies lined up. This update is more about ticking things off my list that had been there for a while. BUG FIXES Fixed some cart navigation issues. Fixed an issue where right clicking tracked people did not work. Less crowding at alehouse front doors. You can no longer stack babies on top of each other inside your wife and then have her give birth to them all at once.

Mar 16, 2025 • The Village Git
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(Test Builds) Update Pushed:
*using the new trading system you can buy horse armour off the horse breeder to equip on your horse.

Brings back memories of the Oblivion Horse Armour DLC.
Mar 15, 2025 • The Village Git
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(Test Builds) Update Pushed:
*You can now rename pets.
*Added a popup for renaming pets, buildings, carts.
*When mounted your character will now dismount and do assigned tasks properly.
Mar 15, 2025 • The Village Git
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(Test Builds) Update Pushed:
*Added another filter for owned buildings that will group together damaged buildings.
*The raid countdown timer now saves and loads, instead of restarting on game load.
*Added another bed to homesteads.
*Added ‘viking sail away silver’ as a setting to the config file.
Mar 4, 2025 • The Village Git
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(Test Builds) Update Pushed:
* Tweaked the logic behind kids attending class.
* Notification to say if you are relaxing instead of sleeping due to lack of beds.
* Fixed issue with being unable to control your character after being set to sell goods.
* Fixed bug that meant characters were not able to talk to the player while Idle.
Mar 3, 2025 • The Village Git
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(Test Builds) Update Pushed:
* Fixed some cart nav issues.
* You can now trade with NPCs via the ‘talk to’ command.
* Fixed right click on tracked people not working.
* When riding a horse, the action at the top left will say if you’re galloping or not.
* Less crowding at alehouse front doors.
* Tweaks to the things that travellers (fyrds, thegns) buy.
* You can no longer stack babies on top of each other inside your wife.
* Some general tweaks.
* Fixed the ’no priority’ caravan item.
* Looting has been fixed.
* Fixed issue with large cart being stuck inside carriages.
* Moved some grazing areas.
* When social class is changed added another check to make sure spouses change their outfit to a nicer outfit.
* Giving away poison food has been fixed.
Feb 23, 2025 • The Village Git
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(Test Builds) Update Pushed:
* Fixed an issue where horses could teleport into the doorway of longhouses.
* Fixed some pit issues.
* Fixed flour mill bugs when loading a game.
* Some nav tweaks.
* Fixed a bug that resulted in all horses being named Steve.
Feb 22, 2025 • The Village Git
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(Test Builds) Update Pushed:
* Shader preloading optimisations.
* You can now accuse people of crimes and a watchman will investigate and decide if they will prosecute or not.
Feb 21, 2025 • The Village Git
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(Test Builds) Update Pushed:
* Fixed some UI Bugs.
* Sick people will now do less things that require travel.
* Entertainment, pickpocket, and begging options enabled when inside buildings.
* Supervision notifications change to basic.
* Relationship menu filter by profession.
* Fixed a possible save error that could corrupt saves.
* Fixed character creator FPS.
* Major viking crash fixed.