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SAELIGSAELIG

DEVELOPMENT LOG

Live development feed - watch development as it happens. Any changes posted here are live to play in the test build branch on Steam.

May 11, 2025 • The Village Git
Open In Discord →
(Test Builds) Update Pushed:
* Fixed a bug with selling poisoned items.
* Now when people relax they will take the opporunity to bond with people relaxing nearby.
* Fixed issue with trading items from your pack.
* Fixed a potential issue with people dancing for far too long.
* Rediced the time people will wait for a chat, and reduced the distance people will travel to chat with someone.
* Optimised AI fishing.
* Tweaks to social and energy needs fulfilment requirements.
May 5, 2025 • The Village Git
Open In Discord →
(Test Builds) Update Pushed:
* Welsh raiders - however they cannot invade, yet…
* Fixed a bug where the player would get stuck unable to move if they were working at a job during a raid.
* Now when selling to market the items go to a stockpile first and then get transferred to the market over time. If your trading skill is high enough you can view the stockpile, but cannot trade with it.
* Fixed a bug where people would not be rehired at the market on load.
* Chance to insta kill unarmed, unarmored people when doing a melee attack - chance of success is based on your melee skill.
* Wage tweaks.
* Fixed viking crash when player working at particular jobs.
* Changed how spouse jealousy works when you proposition someone. They will now only be jealous if they’re within a small range of you when you initiate proposition. Additionally, if they are nearby when you actually ‘do the act’, they will also get upset at you.
May 3, 2025 • The Village Git
Open In Discord →
(Test Builds) Update Pushed:
* the budget in the caravan and ship trade mission windows is now a text field where you enter in the amount of silver, rather than a slider.
* Tweaked the logic behind how caravans buy goods
May 3, 2025 • The Village Git
Open In Discord →
(Test Builds) Update Pushed:
* You can now retract position application
Skills will now grow slightly when making a production, nut just* when it is finished
Apr 29, 2025 • The Village Git
Open In Discord →
(Test Builds) Update Pushed:
* Tiny cart is no longer worth anything to sell, instead you’ll get a few wood if you destroy it.
* People going to church will no longer invade the orphan quarters.
* Tenants no longer pay rent upfront when moving in.
* Fixed a bug that would cause you to keep your house if you sold it to pay tax.
* Tweaked some sounds so they don’t make strange wooshing sounds when the game is paused.
Apr 23, 2025 • The Village Git
Open In Discord →
(Test Builds) Update Pushed:
Fixed pregnancy not working in some cases.
SAELIG - Update 55.1 - Just some small fixes and changes - Steam News

Greetings all! Just a few small fixes and changes. Nothing major sorry. Fixed an issue where you could be stuck in workshop. The player can now do ‘proposition’. The trading skill for the employee selling goods at a trading post now matters as it can provide a bonus on sales. Relationship history in character info has been made to look nicer. Rain has been changed to be more transparent. Fixed typo that meant people were less likely to talk to each other than they are meant to be.

Apr 22, 2025 • The Village Git
Open In Discord →
(Test Builds) Update Pushed:
* Fixed issue where you could be stuck in workshop
* The player can now do ‘proposition’
* The trading skill for the employee selling goods at a trading post now matters as it can provide a bonus on sales.
* Relationship history in character info has been made to look nicer.
* Rain has been changed to be more transparent.
* Fixed typo that meant people were less likely to talk to each other than they are meant to be.
* Age display has been fixed.
* Fixed some language and added a lighter tone to the wording for some activities.
SAELIG - Update 55 - Kidnapping, courtesans, and traps - Steam News

Greetings all! This is a fun update and pretty much everything in it is a direct result of you folks reporting bugs, requesting things and making suggestions! So thank you! This game is only what it is because of you. Bug Fixes Tooltip hover issues have been fixed. Fixed issue with starting a new game with the ‘forever dog’ start. Fixed some issues with spouses not hunting when you command them to. You can now once again use the scroll wheel to scroll on the resolution drop down.

Apr 21, 2025 • The Village Git
Open In Discord →
(Test Builds) Update Pushed:
* Controller tweaks.
* In the market compare filter you can now enter in things like ‘food’ and ‘weapons’, to show all items that come under those categories.
* Some UI cleanups. You can now only see buffs and debuffs on people you’re friends with.
* Fixed hauling skill double up in hire menu.
* Love making tweaks.