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SAELIGSAELIG

DEVELOPMENT LOG

Live development feed - watch development as it happens. Any changes posted here are live to play in the test build branch on Steam.

Jun 21, 2025 • The Village Git
Open In Discord →
(Test Builds) Update Pushed:
* Poison effects are now better scaled to game length
* Tweaked skill-ups when producing items
* If you sell your spouse to pay tax and they work for you, it will no longer break production at that building
* You can no longer sell babies
Jun 11, 2025 • The Village Git
Open In Discord →
(Test Builds) Update Pushed:
* More text clarity improvements
* Fixed some issues with foraging at coops
* Tweaks to merchant camp changes at lower populations
* AI logic tweaks
* Some map select wording changes
Jun 8, 2025 • The Village Git
Open In Discord →
(Test Builds) Update Pushed:
* Fireplace upgrades are now cheaper.
* Trading Post with exotic goods upgrade should now yield more exotic goods.
* When wood upgrades is enabled, the wood cost for each upgrade has been reduced.
* Tweaks and optimisations.
* Particles and birds, etc now run at a consistent speed regardless of game speed or pause state.
Jun 2, 2025 • Atorcoppe
Open In Discord →
daily balance is now reset before all rent is paid. (Typo)
Jun 2, 2025 • The Village Git
Open In Discord →
(Test Builds) Update Pushed:
* Fixed some handheld issues.
* Fixed some text calrity issues.
* UI fixes.
* New weapon: Seax - quick attack, two chances per turn, but lower damage - increase game skinning efficiency.
* Daily balance is not reset before all rent is paid.
* Changed how hauling is leveled up.
* Teacher events now only happen when the teacher is actually teaching.
* Fixed issue with pressing certain keys when naming. a pet.
* Fixed tonic production at herbalist hut.
* You can enrol child in school if they have a job.
* Advanced gameplay settings: Arrows - this will make it so bows require arrows to function - can be made at home or in workshop.
* New homemade productions - arrows, axe, bow.
May 27, 2025 • The Village Git
Open In Discord →
(Test Builds) Update Pushed:
* Added an option in the escape menu to see your advanced gameplay settings.
* Adjusted the hitboxes on trade +/- when transfering items.
* Advanced game settings - Added option to cap the max silver of rich immigrants.
* Advanced game setting - max wild animals setting.
* Advanced game setting - Option to add additional raiders to every raid.
* Fixed some text clarity issues.
* The player now has access to rental inventories, but will be punished with a relationship penalty if they remove stuff from it.
* Advanced game settings - option to turn off death and injury production events.
* Inventory optimisations.
* Cheaper room renting and tweaks to how it works.
* Tweaks to how sickness spreads.
May 24, 2025 • The Village Git
Open In Discord →
(Test Builds) Update Pushed:
* Made sure people replace their current gear with better gear if offered.
* Tweaks to how far people will walk to a military mess tent if there is no Alehouse.
* Workshops and services filters added to building tab.
* Chatting tweaks.
* Code optimisations.
* Made sure that buildings in trade window show vanity name.
* More severe poison on some time settings.
May 20, 2025 • The Village Git
Open In Discord →
(Test Builds) Update Pushed:
* Fixed a bug where any building could make nails.
* Made it so civic buildings don’t require nails.
* Changed graveyard grave calculation to be based on family wealth, not individual wealth.
* Fixed issue where loading a game could enable nails.
* Lowered the max ages of the ‘old man’ and ’old woman’ templates which can be randomly chosen for new families.
* Added a bit more text to the immigration approval notification.