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SAELIGSAELIG

DEVELOPMENT LOG

Live development feed - watch development as it happens. Any changes posted here are live to play in the test build branch on Steam.

Feb 19, 2025 • The Village Git
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(Test Builds) Update Pushed:
* Bunkhouse tweaks - it is now displayed if you’re relaxing in a bunkhouse instead of sleeping due to lack of beds. Relaxing is way slower at increasing energy.
* Fixed a major automation bug where offloading wasn’t working in some cases.
* Fixed it so you cannot buy in wilderness without any money.
* Improvements to the system that does random number generation and calculates chances for things happening.
* When a building is destroyed, the AI will no longer rebuild the same building 100% of the time - instead they’ll evaluate what kind of building to build.
Feb 17, 2025 • The Village Git
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(Test Builds) Update Pushed:
* Larger gap between camps.
* Relationship history now saves.
* Player can now do healthcare at Herbalist while working at night.
* Travelling Monk fix.
* Weapon damage tweaks.
* Recipe info tweaks.
* Skills are now sorted showing General first, and then alphabetical after that.
* There is now a min of 2 Vikings per raid.
* Fixed a bug when selling building for missed taxes.
* The player as an employee can now abandon a cart if they are working and forced to haul the cart after work hours.
* Converted Garwid to a standard beginning.
* Camera movement calculation tweaks.
* Fixed a supervise bug where if you walked away after supervising your next task may be reset within a few seconds.
Feb 14, 2025 • The Village Git
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(Test Builds) Update Pushed:
* Relationship history has been added to character info that shows the last 20 or so relationship changes with any selected character - note that at this stage this does not save or load - so it will clear when loading a game.
* Character fitness now works based on distance travelled, rather than just starting movement.
* Vanity name is now shown in building info.
* When typing numbers in trade route fields, it should no longer trigger hotkeys.
* Map icons will no longer be activated when you press space.
* New button added near the player potrait to open notification settings.
* Fixed skill milestone popup getting stuck if it showed while saving the game.
* A potential fix to the hotkeys menu not vanishing when you release the control key on some ocmputers.
* Fixed a navigation bug with a specific plot.
* Fixed potential navigation issue with Herbalist Hut shed.
* More shed storage.
* Production tooltip fixes.
Feb 9, 2025 • The Village Git
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(Test Builds) Update Pushed:
* UI Tweaks.
* Added wergild back in which means if you murder someone and get caught, their family gets the fine money.
* People who you have gotten money from through begging, entertaining, and pickpocketing are now remembered for a while so you cannot endlessly spam the same person.
* Some pickpocket balance tweaks.
* Homestead warmth now more reliable.
* Following when mounted now works.
* Tweaked some of the thought process for children so some of the bored ones may be inclined to become a beggar rather than a pickpocket.
* Tweaked some of the conditions around people becoming beggars, minstrels, and thieves.
* If a crime isn’t intercepted on the spot by a watchman but dealt with in another way, it will now be counted as “intercepted” in the crime report.
* Changed the “Report Crime” action label to “Alert Watchmen”.
* Children now far more inclined to pickpocket instead of breaking in or waylaying.
* Kids can now be declared outlaws if they run away from a crime scene - though note that a child outlaw doesn’t quite have the same penalty as an adult outlaw. It just means that watchmen will confront them on sight and demand retribution.
* Fixed it so you can select the bottom notification icon when you are inside a building and have the UI minimised.
* When people have broken bones, they will be way more likely to rest it off than before.
* Fixed a bug where if you were sent to the pit, you’d teleport home first and then walk to the pit.
Feb 6, 2025 • The Village Git
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(Test Builds) Update Pushed:
* Fixed an issue where pickpocketing someone could cause them to freeze in place forever.
* Added text near player potrait to say the current player action.
* Caravans and Trade Ship will no longer buy goods they are selling.
* Family name at the top left of the UI now shows current player name as well as last name.
* Added a button to selected player to teleport them elsewhere if they get stuck.
* Fixed it so giving people something from pack no longer gives the entire stack.
* Tracked people tooltip now shows full names.
* Fixed some perpetual broken bone issues.
* Trade estimation tooltip tweak.
* Some UI fixes.
* Fixed some bugs related to punching a watchman.
Jan 31, 2025 • The Village Git
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(Test Builds) Update Pushed:
* Waylayed trade route carts should now restart their trade routes better.
* Fields are now way better at functioning under automation.
* Sometimes player businesses would sell items on game load when they should not. Has been fixed.
* Businesses with automation on that produce an ingredient and a end product (milk + cheese), will now handle storage of the ingredient better. For instance, a corral will only store excess milk for cheese production if the player either doesn’t have any priority items or has cheese as a priority item. So if you have only milk as a priority item, it will no longer hold excess milk to cheese production… does that make sense?
* Cart loading at end of day works better now with hand carts.
* Wage changes now effect relationship with employees.
* Fixed an issue where sometimes some buildings would just stop producing things (fields primarily).
* Further automation logic tweaks.
Jan 29, 2025 • The Village Git
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(Test Builds) Update Pushed:
* A lot of work to try and fix a potential saving issue that can be caused by some virus programs, or permissions issues.
* Fixed nav issues on some plots.
* If you select an item in an inventory you can now select a cart/building in the related menu or the cart menu to open the trade window for that inventory.
* Some automation tweaks.
* Needs tooltips now update live.
* Tooltip position and size tweaks.
Jan 26, 2025 • The Village Git
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(Test Builds) Update Pushed:
* Abbot can now call down the wrath of god and denounce a business to cripple its production for a day.
* The player as an abbot can now specify the person who should lead sermons, including themselves.
* Made sure no one will migrate during a raid.
* Made it so if you hide the UI, pressing escape will turn it back on.
* Potential fix for items automatically selling on game load and carts being loaded incorrectly on game load.
* With trade routes now if you don’t assign items, the cart will take any item in the source inventory.
* Tooltip text size tweaks.
* Now if you have lots of people tracked, there will be a new button that allows you to see all the tracked people in a popup
* Trading Docks and Trading Posts where you don’t really produce items, using the cart “load all” command will now load any items in the inventory. Unlike production business where it only loads produced items.
* Your player is now way better at resuming their previous task on load.
* Notification popups will now temporarily hide the nearby trading inventories UI to prevent overlapping on some screens.
Jan 25, 2025 • The Village Git
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(Test Builds) Update Pushed:
* Enter key can now be used to OK upgrade confirmations,
* Right clicking a hidden notification to dismiss with a cart selected will no longer move that cart.
* Fixed an issue where minimised UI would expand itself if the selected character entered or exited a building.
* The follow cam no works correctly with RTS camera turned on.
* The hire menu will now load people gracefully rather than trying to load everyone all at once, which was causing the hire menu to perform like crap. It should run a lot better now, but you may have to wait a bit longer for everyone to load in.
* Fixed issue where sometimes you could not sleep at camp.
* Fixed an issue where sometimes the plague would vanish as soon as someone caught it.
* Added ‘good slander’. You friends will now talk to other people about you, which can increase your relationship with that other person.
* A few other small tweaks and fixes.
Jan 23, 2025 • The Village Git
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(Test Builds) Update Pushed:
* Animation tweaks.
* Fixed changing character face anytime you changed your outfit.
* More optimisations.
* Healthcare at the Herbalist Hut is now an upgrade and sick people can turn up at any time during work hours to ask for medical help. A worker will stop what they’re doing and assist the patient.
* More info on automation panel.
* Fixed some map boarder issues.
* Reduced exquisite sword rate - allow as demand item on caravans.
* After supervision the animation will stop.
* Some UI fixes.
Jan 23, 2025 • Atorcoppe
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I don’t think I can stress just how much better the loading system is now