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SAELIGSAELIG

DEVELOPMENT LOG

Live development feed - watch development as it happens. Any changes posted here are live to play in the test build branch on Steam.

Jul 27, 2025 • The Village Git
Open In Discord →
(Test Builds) Update Pushed:
* Ingredient requirements now shown for all productions
* Reeve can now view combat skill of watchmen
* Fixed bug where arrow production would vanish from home after loading
* Business owners can now command a higher wage and in some cases can refuse to work for you.
Jul 18, 2025 • The Village Git
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(Test Builds) Update Pushed:
Fixed a loading issue
Jul 13, 2025 • The Village Git
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(Test Builds) Update Pushed:
* If you assign yourself to work while mounted, it should not work better.
* Forage areas will now show a hover icon when selected.
* Resource filter for buildings in your building list - fishing dock, wood cutting, mine.
* Fixed loading issue for a specific save.
* Fixed bug where you would get notified of trade ships if you sold a trading dock to the AI.
* Fixed a bug where you could send AI trading ships on trade journey.
* Fixed bug that would cause your character to spaz out when being assigned to fishing with a fishing boat
Jul 9, 2025 • The Village Git
Open In Discord →
(Test Builds) Update Pushed:
Fixed an issue where certain configurations would prevent production from finishing
Jul 9, 2025 • The Village Git
Open In Discord →
(Test Builds) Update Pushed:
* Now if you give someone kite shield they will replace their Viking shield.
* Relationship bonus for scholarships.
* Increase starting inventory if nails and wood settings are on.
* Balanced exotic item imports to be more random.
* Fixed bad plot on Wiltunscir.
* Made sure player can be unstuck if stuck in home if they press the ‘im stuck’ button
Jun 21, 2025 • The Village Git
Open In Discord →
(Test Builds) Update Pushed:
* Poison effects are now better scaled to game length
* Tweaked skill-ups when producing items
* If you sell your spouse to pay tax and they work for you, it will no longer break production at that building
* You can no longer sell babies
Jun 11, 2025 • The Village Git
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(Test Builds) Update Pushed:
* More text clarity improvements
* Fixed some issues with foraging at coops
* Tweaks to merchant camp changes at lower populations
* AI logic tweaks
* Some map select wording changes
Jun 8, 2025 • The Village Git
Open In Discord →
(Test Builds) Update Pushed:
* Fireplace upgrades are now cheaper.
* Trading Post with exotic goods upgrade should now yield more exotic goods.
* When wood upgrades is enabled, the wood cost for each upgrade has been reduced.
* Tweaks and optimisations.
* Particles and birds, etc now run at a consistent speed regardless of game speed or pause state.
Jun 2, 2025 • Atorcoppe
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daily balance is now reset before all rent is paid. (Typo)
Jun 2, 2025 • The Village Git
Open In Discord →
(Test Builds) Update Pushed:
* Fixed some handheld issues.
* Fixed some text calrity issues.
* UI fixes.
* New weapon: Seax - quick attack, two chances per turn, but lower damage - increase game skinning efficiency.
* Daily balance is not reset before all rent is paid.
* Changed how hauling is leveled up.
* Teacher events now only happen when the teacher is actually teaching.
* Fixed issue with pressing certain keys when naming. a pet.
* Fixed tonic production at herbalist hut.
* You can enrol child in school if they have a job.
* Advanced gameplay settings: Arrows - this will make it so bows require arrows to function - can be made at home or in workshop.
* New homemade productions - arrows, axe, bow.