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SAELIGSAELIG

DEVELOPMENT LOG

Live development feed - watch development as it happens. Any changes posted here are live to play in the test build branch on Steam.

SAELIG - Update 55.1 - Just some small fixes and changes - Steam News

Greetings all! Just a few small fixes and changes. Nothing major sorry. Fixed an issue where you could be stuck in workshop. The player can now do ‘proposition’. The trading skill for the employee selling goods at a trading post now matters as it can provide a bonus on sales. Relationship history in character info has been made to look nicer. Rain has been changed to be more transparent. Fixed typo that meant people were less likely to talk to each other than they are meant to be.

Apr 22, 2025 • The Village Git
Open In Discord →
(Test Builds) Update Pushed:
* Fixed issue where you could be stuck in workshop
* The player can now do ‘proposition’
* The trading skill for the employee selling goods at a trading post now matters as it can provide a bonus on sales.
* Relationship history in character info has been made to look nicer.
* Rain has been changed to be more transparent.
* Fixed typo that meant people were less likely to talk to each other than they are meant to be.
* Age display has been fixed.
* Fixed some language and added a lighter tone to the wording for some activities.
SAELIG - Update 55 - Kidnapping, courtesans, and traps - Steam News

Greetings all! This is a fun update and pretty much everything in it is a direct result of you folks reporting bugs, requesting things and making suggestions! So thank you! This game is only what it is because of you. Bug Fixes Tooltip hover issues have been fixed. Fixed issue with starting a new game with the ‘forever dog’ start. Fixed some issues with spouses not hunting when you command them to. You can now once again use the scroll wheel to scroll on the resolution drop down.

Apr 21, 2025 • The Village Git
Open In Discord →
(Test Builds) Update Pushed:
* Controller tweaks.
* In the market compare filter you can now enter in things like ‘food’ and ‘weapons’, to show all items that come under those categories.
* Some UI cleanups. You can now only see buffs and debuffs on people you’re friends with.
* Fixed hauling skill double up in hire menu.
* Love making tweaks.
Apr 20, 2025 • The Village Git
Open In Discord →
(Test Builds) Update Pushed:
* Courtesans have been added. Men and women can proposition when they’re out of work, like with begging, entertaining, and stealing. You can also instruct your hyrmenn to do it and you earn 70% of their income from it. The amount paid for the service is based on their reproduction skill.
* As part of the new courtesan system, children can now be born out of marriage. Courtesans will refuse to proposition if they’re pregnant, unwell, or married.
* Added traps to the game that can be made at home or at a butcher. They can be set and once triggered you can harvest from them.
Apr 16, 2025 • The Village Git
Open In Discord →
(Test Builds) Update Pushed:
* Fixed an issue where you could assign multiple people to a cart.
* Physical speed buttons added.
* When at max zoom, if you keep zooming out it will now open the map. There is a bit of a bumper for this, so you have to zoom extra hard to break through to the map.
* Rehashed the damage calculators for combat.
* Added a follow camera button to each cart and person when you select them.
* Can no longer buy horses from the military camp.
* Fixed issue where outlaws were not being caught correctly.
Apr 13, 2025 • The Village Git
Open In Discord →
(Test Builds) Update Pushed:
* Less chance of instant employee death from a production event.
* Added a fix for carts getting stuck inside a building
Apr 12, 2025 • The Village Git
Open In Discord →
(Test Builds) Update Pushed:
Hi, I’m back working on SAELIG. Have had a lot of life happening so took a wee break.

* More world sounds - animals, fires, etc - still might need soem balancing.
* Tutorial tweals.
* Fixed some issues with spouses not hunting when you command them to.
* Tweaked some day length scaling for skills and tasks, etc.
* People will not clip through other people when indoors, to help prevent traffic jams.
* You can now once again use the scroll wheel to scroll on the resolution drop down.
* Fixed waylaying when you have a pack.
* Your heir will no longer inherit starvation and tirdness from you.
* Big tweaks to how schooling works, and vastly increased the skill output for children.
* Faster horse.
* Cheaper school.
* No more gifting business to spouse.
Mar 23, 2025 • The Village Git
Open In Discord →
(Test Builds) Update Pushed:
* Carts can now pick between serveral different positions near a building to navigate to, instead of just one.
* Player will now resume previous task after chats.
* New random production events.
* Tooltip hover issues have been fixed.
* If a family outgrows the beds in their home, they will find another home that belongs to that family that is unoccupied, and sleep in that instead. Essentially this allows you to have secondary homes.
* You can now upgrade your den to have cages and send your hyrmenn to kidnap people. They can be then put up for ransom.
* Fixed issue with starting a new game with the ‘forever dog’ start.
SAELIG - Update 54 - Trading and horse armour - Steam News

Hi all! Not a huge update this time - but I do have some extra goodies lined up. This update is more about ticking things off my list that had been there for a while. BUG FIXES Fixed some cart navigation issues. Fixed an issue where right clicking tracked people did not work. Less crowding at alehouse front doors. You can no longer stack babies on top of each other inside your wife and then have her give birth to them all at once.

Mar 16, 2025 • The Village Git
Open In Discord →
(Test Builds) Update Pushed:
*using the new trading system you can buy horse armour off the horse breeder to equip on your horse.

Brings back memories of the Oblivion Horse Armour DLC.