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SAELIGSAELIG

DEVELOPMENT LOG

Live development feed - watch development as it happens. Any changes posted here are live to play in the test build branch on Steam.

Jan 26, 2025 • The Village Git
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(Test Builds) Update Pushed:
* Abbot can now call down the wrath of god and denounce a business to cripple its production for a day.
* The player as an abbot can now specify the person who should lead sermons, including themselves.
* Made sure no one will migrate during a raid.
* Made it so if you hide the UI, pressing escape will turn it back on.
* Potential fix for items automatically selling on game load and carts being loaded incorrectly on game load.
* With trade routes now if you don’t assign items, the cart will take any item in the source inventory.
* Tooltip text size tweaks.
* Now if you have lots of people tracked, there will be a new button that allows you to see all the tracked people in a popup
* Trading Docks and Trading Posts where you don’t really produce items, using the cart “load all” command will now load any items in the inventory. Unlike production business where it only loads produced items.
* Your player is now way better at resuming their previous task on load.
* Notification popups will now temporarily hide the nearby trading inventories UI to prevent overlapping on some screens.
Jan 25, 2025 • The Village Git
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(Test Builds) Update Pushed:
* Enter key can now be used to OK upgrade confirmations,
* Right clicking a hidden notification to dismiss with a cart selected will no longer move that cart.
* Fixed an issue where minimised UI would expand itself if the selected character entered or exited a building.
* The follow cam no works correctly with RTS camera turned on.
* The hire menu will now load people gracefully rather than trying to load everyone all at once, which was causing the hire menu to perform like crap. It should run a lot better now, but you may have to wait a bit longer for everyone to load in.
* Fixed issue where sometimes you could not sleep at camp.
* Fixed an issue where sometimes the plague would vanish as soon as someone caught it.
* Added ‘good slander’. You friends will now talk to other people about you, which can increase your relationship with that other person.
* A few other small tweaks and fixes.
Jan 23, 2025 • The Village Git
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(Test Builds) Update Pushed:
* Animation tweaks.
* Fixed changing character face anytime you changed your outfit.
* More optimisations.
* Healthcare at the Herbalist Hut is now an upgrade and sick people can turn up at any time during work hours to ask for medical help. A worker will stop what they’re doing and assist the patient.
* More info on automation panel.
* Fixed some map boarder issues.
* Reduced exquisite sword rate - allow as demand item on caravans.
* After supervision the animation will stop.
* Some UI fixes.
Jan 23, 2025 • Atorcoppe
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I don’t think I can stress just how much better the loading system is now
Jan 23, 2025 • The Village Git
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(Test Builds) Update Pushed:
* Some wiki fixes
* Some added protections so you cannot cancel an elder vote or town naming.
* Fixed issue with trade routes stopping and never starting again.
* Fixed bug where you could open the trade route manager from a trading post that did not have the upgrade, if you had a shed that does.
* Fixed some King’s Standing silver choices not working.
* Fixed issue with a random building called the Smokey Cat showing in the Travel To menu. Fixed a related issue with a New Game Object market showing in market compare.
* Fixed soem camera loading issues.
* Fixed some camera placement issues.
* Fixed it so you no longer get 2x inheritance if both your parents die.
* Fixed bug where in some cases a cart could not be selected.
* Fixed some typos.
* Substantially faster loading times on all devices. I rebuilt the loading system and I have tested it as well as I can. Please let me know if you have any trouble loading saves. This also fixes a couple loading issues from the previous test build.
* Some tweaks for handhelds.
* Changed logic around being caught during pickpocketing so it is based on stealth level whereas getting money from pickpocket and the amount is based on the pickpocket skill.
* Reduced game size, reduce RAM usage.
* You can now open hidden notifications when paused.
* “spouse” money now counts towards daily balance.
* In some cases on laptops and handhelds you may see higher FPS and less stutters, though I am still working on this.
Jan 19, 2025 • The Village Git
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(Test Builds) Update Pushed:
* Fixed a crash caused by soliders trying to dance at the Mess Tent but then it all went to crap and caused a game crash.
* Fixed some automation bugs.
* Changing automation priorities will no longer make you lose ingredients from other productions. It will still cancel any productions that aren’t compatible with the automation settings - but it will now refund the ingredients or provide a partial refund and a partial production.
* Controllers can now use the left trigger to interact with map icons, the same way that you can use a mouse to right click on them.
* Fixed controller cursor issue where it was behind production selection popups.
* Military camps have horses that you can steal. The success of this is determined by your stealth skill. A failed attempt will cause you to get kicked in the face. Horse theft is a crime.
* Stealth skill added - stealth is increased when you are successful at crimes. The higher your stealth, the less chance there is of someone seeing you do a crime.
* Upgrade and ingredient requirements are now both shown at the same time on production tooltips.
* Slower energy consumption when on the back of a cart or horse.
* Less chance of finding a pet fox or chicken the more pets you have.
* Fixed the Bunkhouse showing sleep two times in the action menu.
* You can now equipt items directly from the storage of your own buildings.
* You can now give items from your pack.
* Fixed some typos.
* Fixed a bug where after you equiped a weapon if you pressed space it would unequip it.
* Fixed a potential bug where your horse could get caught following you while you have mounted it, thus making it walk in circles.
* Fixed camera issue when starting a new game on defenascir.
* Fixed an bug with trading ships.
SAELIG - Update 52.1 - Naming carts - Steam News

Me again, I quick update to push live some things I did after yesterday

Jan 17, 2025 • The Village Git
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(Test Builds) Update Pushed:
* Add small chest with an inventory to your camp.
* Camps are now saved.
* You can now dismantle your camp.
* If you setup a camp when you lready have one your previous one will be moved to the new spot, along with the inventory of your camp chest.
* You can now interact with the church when viewing inside it.
* You can now right click to buy horses and dogs.
* Now if you press the warp button and you don’t have anything selected the camera will warp to the player and select them.
* When you select an item to trade, the tool tip will now be removed.
* You can now name carts whatever you like.
* Changed it so when you rent a town owned home it will be reserved for you to buy at any time. This does not apply to homes owned by other characters.
* Fixed FPS limit not working correctly.
* Refinements to minsters, beggars, and thieves.
* After yesterdays tweak to how storefronts work (upgrade with the main inventory) - I have fixed it so that loading in from a previous version of the game will match the storefront to the inventory of the building.
* Fixed some typos.
* More tooltips.
SAELIG - Update 52 - Lots of goodies! - Steam News

Hey all, I hope 2025 is treating you well. Welcome to update 52 of SAELIG - this one has lots of QOL goodies. Bug Fixes Fixed issues with skill notifications. Fixed a bunch of inventory/pack inconsistencies when chopping firewood, chopping wood, foraging, hunting, eating, etc. Fixed a raid bug. Fixed some crashing. Fixed some controller bugs. Fixed some GUI scaling issues on 1600x1200 resolution and on Steam Deck. Fixed an exploit for selling plots to get lots of money.

Jan 17, 2025 • The Village Git
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(Test Builds) Update Pushed:
* Skill notification tweaked so it should not be able to get stuck anymore.
* Changed trade route max to mean max in storage at destination.
Jan 16, 2025 • The Village Git
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(Test Builds) Update Pushed:
Tomorrow is D-Day:

* Fixed some warmth issues.
* Fixed a controller bug.
* Best friend now excludes family members.
* Lovers are now only 16 or older. Yeah..
* Added an alert to communicate max trading ships.
* Remove min max restriction from trading routes.