Skip to content
SAELIGSAELIG

DEVELOPMENT LOG

Live development feed - watch development as it happens. Any changes posted here are live to play in the test build branch on Steam.

Jan 12, 2025 • Atorcoppe
Open In Discord →
So it would be everything below the post about update 51.2
Jan 12, 2025 • Atorcoppe
Open In Discord →
I’m thinking if this build looks decent I might push all the above tweaks and changes to live.
Jan 12, 2025 • The Village Git
Open In Discord →
(Test Builds) Update Pushed:
* Fixed some issues with game not respecting player’s set speed after pausing and resuming.
* Prevent carts from getting stuck inside buildings when they are being developed on top of a cart.
* Tweaks to fire warmth.
Jan 11, 2025 • The Village Git
Open In Discord →
(Test Builds) Update Pushed:
* Added a filter to the plot/building buying menu.
* New upgrade for the Trading Post that allows you to import a small amount of exotic good from maps with ocean access.
* You can now poison weapons - lasts for one hit - does extra damage and inflicts poison.
* Keyboard/controoler buttons to increase or decrease trade quantities they are now presses instead of holds.
* Inherit persistent stash.
* Ship building skill.
* Some Gardwid cow positions fixed.
* Cart logistics upgrade for Trading Dock.
* Fixed a bug where sometimes Vikings would be arrested.
* Tweaked to the social rules that apply to a player being interacted with. Relaxing now counts as being idle.
Jan 10, 2025 • Atorcoppe
Open In Discord →
Also added end of the day delivery option to automation.
Jan 10, 2025 • The Village Git
Open In Discord →
(Test Builds) Update Pushed:
* Fixed an issue where you could not click all tracked characters.
* You can now offer someone a rental who is already renting and they will accept it if it proves to be a better deal or closer to work.
* If your spouse dies you will no longer lose money if they are looted.
* Fishing command for spouse - Relax at home command for spouse - Church command for spouse.
* Camera ‘warp to’ tweaks.
* Trade Route icons now have proper tooltips.
* Tooltips added for each inventory upgrade.
* Removed child workers notification - as this info is shown in the wage window.
* Fixed some nav issues with the sheds on a field.
* Even more brutal poison.
* Tree fade toggle.
Jan 8, 2025 • The Village Git
Open In Discord →
(Test Builds) Update Pushed:
* New LOS system for crimes and animals, etc.
* Spouse commands - garden, forage, grocery shopping, training, huting. They are only suggestions and will only be carried out if the spouse has free time to do so.
* Dog command to “find game”.
* Some tweaks to rental window.
* Fixed some small issues.
* Poison is now way more deadly.
* More info when player’s wage changes.
* No more issues when pressing space while type if bound to pause.
* Wilderness buildings are now exempt from tax.
* Some optimisations.
Jan 6, 2025 • The Village Git
Open In Discord →
(Test Builds) Update Pushed:
* Changes to nagivation rules.
* Typo fixes.
* You can npw gift items from pack.
* Fixed an issue where carts would sometimes not save correctly and so then load incorrectly.
* Increased some text sizes.
* Added a debug message for people who get an error when they save the game. This is usally caused by AVAST - but the message should confirm it.
* Alehouse entertainment increase skill tweak.
* Recipes show number produced on the tooltip.
* Fixed issue with bunkhouse hut.
Jan 5, 2025 • The Village Git
Open In Discord →
(Test Builds) Update Pushed:
* Fixed visual issue where producing food at home shows in business.
* Increased range for inventory transfers on estate plots.
* Tree fade added when zooming in close to trees (range on this may need some tweaking).
* The number trade route assigned to a cart is now showen when the cart is selected.
* Trade routes - trading post sometimes shows a market icon.
* Added an ‘interrupt’ option for busy NPCs that aren’t doing something vital. Note interrupting some who is sleeping or having special time with their spouse will result in negative relationship.
* The player will no logner teleport home when nearing a position they can’t access - rather they’re just move to the closest point theu can access.
* Storefront inventory space now upgrades along with the normal inventory space.
* Move notification speed setting to notification settings.
* When you have skill info open it will now update in realtime as you do skills.
* Made it so children don’t try to break into their parents house for money.
* Levelling up at a higher level should now be slower.
* Fixed some issues when selecting multipe items of the same type from carts.
* Fixed some deer under the map on Dofras.
* Using the cart offload buttons will now cancel any trade you have in progress.
* Some changes to the navigation calcs. People will be less likely to stick to roads if they’re only moving a small distance.
* Removed starting longhouse from thrymswold.
* Skill notifications will now popup with an achivement like banner when milestones are hit.
* Made space default for pause/play toggle.
* Changed it so when the player is hauling a cart they will no longer drop it unless you specifiaclly command them to do so.
* Fixed issue when breaking into sheds.
* Fixed a sometimes empty item tooltip.
* Added tooltips to all skills.