(Test Builds) Update Pushed:
* UI Tweaks.
* Added wergild back in which means if you murder someone and get caught, their family gets the fine money.
* People who you have gotten money from through begging, entertaining, and pickpocketing are now remembered for a while so you cannot endlessly spam the same person.
* Some pickpocket balance tweaks.
* Homestead warmth now more reliable.
* Following when mounted now works.
* Tweaked some of the thought process for children so some of the bored ones may be inclined to become a beggar rather than a pickpocket.
* Tweaked some of the conditions around people becoming beggars, minstrels, and thieves.
* If a crime isn’t intercepted on the spot by a watchman but dealt with in another way, it will now be counted as “intercepted” in the crime report.
* Changed the “Report Crime” action label to “Alert Watchmen”.
* Children now far more inclined to pickpocket instead of breaking in or waylaying.
* Kids can now be declared outlaws if they run away from a crime scene - though note that a child outlaw doesn’t quite have the same penalty as an adult outlaw. It just means that watchmen will confront them on sight and demand retribution.
* Fixed it so you can select the bottom notification icon when you are inside a building and have the UI minimised.
* When people have broken bones, they will be way more likely to rest it off than before.
* Fixed a bug where if you were sent to the pit, you’d teleport home first and then walk to the pit.