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SAELIGSAELIG

DEVELOPMENT LOG

Live development feed - watch development as it happens. Any changes posted here are live to play in the test build branch on Steam.

Jan 15, 2025 • The Village Git
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(Test Builds) Update Pushed:
Hopefully last update before it goes live. Unless anything game breaking shows up.

* Fixed some camera issues.
* When renting a home, the notification will tell you what upgrades that home has.
Jan 14, 2025 • The Village Git
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(Test Builds) Update Pushed:
* Fixed FPS limit not saving.
* Tweaks to map mode.
* Fixed tents at merchant camps.
* UI tweaks.
* Tweaks to eating and sickness.
* Fixed item dupe issue.
* Fixed issue where you could move two carts at once to exactly the same location.
* Fixed issue where right clicking on a building while a selected cart was driving, it would stop that cart
* Base storefront stack size and inventory size is now smaller. But upgrades along with the main inventory.
* Fixed a production issue at alehouses when inventory is full.
* Fixed nav issues for alehouse.
*Added smoothing and various other tweaks to camera zoom in and out. Also added a sensitivity slider in settings.
Jan 13, 2025 • The Village Git
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(Test Builds) Update Pushed:
* Moved persistent storage button to inventory window itself - rather than as a nearby inventory. This removes clutter. It can still be turned off completely via the config file.
* Fixed some issues with fire pits and chopping blocks and merchant camps and military camps.
* When you select the player, if they are moving, it will now say how far away from their destination they are.
* Slight tweak to tree fading.
* Added a map icon for the camp you can setup.
* You can now cook and eat food from backpack rather than just your pockets.
* Tweaks to hiring menu to try and prevent FPS dive when opening it in some cases.
* Various other small tweaks.
Jan 12, 2025 • The Village Git
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(Test Builds) Update Pushed:
*Fixed it so mounted horses should no longer get stuck when travelling.
*Build camp without firewood - no firewood means no fire but rest of camp works fine.
Jan 12, 2025 • Atorcoppe
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So it would be everything below the post about update 51.2
Jan 12, 2025 • Atorcoppe
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I’m thinking if this build looks decent I might push all the above tweaks and changes to live.
Jan 12, 2025 • The Village Git
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(Test Builds) Update Pushed:
* Fixed some issues with game not respecting player’s set speed after pausing and resuming.
* Prevent carts from getting stuck inside buildings when they are being developed on top of a cart.
* Tweaks to fire warmth.
Jan 11, 2025 • The Village Git
Open In Discord →
(Test Builds) Update Pushed:
* Added a filter to the plot/building buying menu.
* New upgrade for the Trading Post that allows you to import a small amount of exotic good from maps with ocean access.
* You can now poison weapons - lasts for one hit - does extra damage and inflicts poison.
* Keyboard/controoler buttons to increase or decrease trade quantities they are now presses instead of holds.
* Inherit persistent stash.
* Ship building skill.
* Some Gardwid cow positions fixed.
* Cart logistics upgrade for Trading Dock.
* Fixed a bug where sometimes Vikings would be arrested.
* Tweaked to the social rules that apply to a player being interacted with. Relaxing now counts as being idle.
Jan 10, 2025 • Atorcoppe
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Also added end of the day delivery option to automation.
Jan 10, 2025 • The Village Git
Open In Discord →
(Test Builds) Update Pushed:
* Fixed an issue where you could not click all tracked characters.
* You can now offer someone a rental who is already renting and they will accept it if it proves to be a better deal or closer to work.
* If your spouse dies you will no longer lose money if they are looted.
* Fishing command for spouse - Relax at home command for spouse - Church command for spouse.
* Camera ‘warp to’ tweaks.
* Trade Route icons now have proper tooltips.
* Tooltips added for each inventory upgrade.
* Removed child workers notification - as this info is shown in the wage window.
* Fixed some nav issues with the sheds on a field.
* Even more brutal poison.
* Tree fade toggle.