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SAELIGSAELIG

DEVELOPMENT LOG

Live development feed - watch development as it happens. Any changes posted here are live to play in the test build branch on Steam.

Mar 15, 2025 • The Village Git
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(Test Builds) Update Pushed:
*You can now rename pets.
*Added a popup for renaming pets, buildings, carts.
*When mounted your character will now dismount and do assigned tasks properly.
Mar 15, 2025 • The Village Git
Open In Discord →
(Test Builds) Update Pushed:
*Added another filter for owned buildings that will group together damaged buildings.
*The raid countdown timer now saves and loads, instead of restarting on game load.
*Added another bed to homesteads.
*Added ‘viking sail away silver’ as a setting to the config file.
Mar 4, 2025 • The Village Git
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(Test Builds) Update Pushed:
* Tweaked the logic behind kids attending class.
* Notification to say if you are relaxing instead of sleeping due to lack of beds.
* Fixed issue with being unable to control your character after being set to sell goods.
* Fixed bug that meant characters were not able to talk to the player while Idle.
Mar 3, 2025 • The Village Git
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(Test Builds) Update Pushed:
* Fixed some cart nav issues.
* You can now trade with NPCs via the ‘talk to’ command.
* Fixed right click on tracked people not working.
* When riding a horse, the action at the top left will say if you’re galloping or not.
* Less crowding at alehouse front doors.
* Tweaks to the things that travellers (fyrds, thegns) buy.
* You can no longer stack babies on top of each other inside your wife.
* Some general tweaks.
* Fixed the ’no priority’ caravan item.
* Looting has been fixed.
* Fixed issue with large cart being stuck inside carriages.
* Moved some grazing areas.
* When social class is changed added another check to make sure spouses change their outfit to a nicer outfit.
* Giving away poison food has been fixed.
Feb 23, 2025 • The Village Git
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(Test Builds) Update Pushed:
* Fixed an issue where horses could teleport into the doorway of longhouses.
* Fixed some pit issues.
* Fixed flour mill bugs when loading a game.
* Some nav tweaks.
* Fixed a bug that resulted in all horses being named Steve.
Feb 22, 2025 • The Village Git
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(Test Builds) Update Pushed:
* Shader preloading optimisations.
* You can now accuse people of crimes and a watchman will investigate and decide if they will prosecute or not.
Feb 21, 2025 • The Village Git
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(Test Builds) Update Pushed:
* Fixed some UI Bugs.
* Sick people will now do less things that require travel.
* Entertainment, pickpocket, and begging options enabled when inside buildings.
* Supervision notifications change to basic.
* Relationship menu filter by profession.
* Fixed a possible save error that could corrupt saves.
* Fixed character creator FPS.
* Major viking crash fixed.
Feb 19, 2025 • The Village Git
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(Test Builds) Update Pushed:
* Bunkhouse tweaks - it is now displayed if you’re relaxing in a bunkhouse instead of sleeping due to lack of beds. Relaxing is way slower at increasing energy.
* Fixed a major automation bug where offloading wasn’t working in some cases.
* Fixed it so you cannot buy in wilderness without any money.
* Improvements to the system that does random number generation and calculates chances for things happening.
* When a building is destroyed, the AI will no longer rebuild the same building 100% of the time - instead they’ll evaluate what kind of building to build.
Feb 17, 2025 • The Village Git
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(Test Builds) Update Pushed:
* Larger gap between camps.
* Relationship history now saves.
* Player can now do healthcare at Herbalist while working at night.
* Travelling Monk fix.
* Weapon damage tweaks.
* Recipe info tweaks.
* Skills are now sorted showing General first, and then alphabetical after that.
* There is now a min of 2 Vikings per raid.
* Fixed a bug when selling building for missed taxes.
* The player as an employee can now abandon a cart if they are working and forced to haul the cart after work hours.
* Converted Garwid to a standard beginning.
* Camera movement calculation tweaks.
* Fixed a supervise bug where if you walked away after supervising your next task may be reset within a few seconds.
Feb 14, 2025 • The Village Git
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(Test Builds) Update Pushed:
* Relationship history has been added to character info that shows the last 20 or so relationship changes with any selected character - note that at this stage this does not save or load - so it will clear when loading a game.
* Character fitness now works based on distance travelled, rather than just starting movement.
* Vanity name is now shown in building info.
* When typing numbers in trade route fields, it should no longer trigger hotkeys.
* Map icons will no longer be activated when you press space.
* New button added near the player potrait to open notification settings.
* Fixed skill milestone popup getting stuck if it showed while saving the game.
* A potential fix to the hotkeys menu not vanishing when you release the control key on some ocmputers.
* Fixed a navigation bug with a specific plot.
* Fixed potential navigation issue with Herbalist Hut shed.
* More shed storage.
* Production tooltip fixes.
Feb 9, 2025 • The Village Git
Open In Discord →
(Test Builds) Update Pushed:
* UI Tweaks.
* Added wergild back in which means if you murder someone and get caught, their family gets the fine money.
* People who you have gotten money from through begging, entertaining, and pickpocketing are now remembered for a while so you cannot endlessly spam the same person.
* Some pickpocket balance tweaks.
* Homestead warmth now more reliable.
* Following when mounted now works.
* Tweaked some of the thought process for children so some of the bored ones may be inclined to become a beggar rather than a pickpocket.
* Tweaked some of the conditions around people becoming beggars, minstrels, and thieves.
* If a crime isn’t intercepted on the spot by a watchman but dealt with in another way, it will now be counted as “intercepted” in the crime report.
* Changed the “Report Crime” action label to “Alert Watchmen”.
* Children now far more inclined to pickpocket instead of breaking in or waylaying.
* Kids can now be declared outlaws if they run away from a crime scene - though note that a child outlaw doesn’t quite have the same penalty as an adult outlaw. It just means that watchmen will confront them on sight and demand retribution.
* Fixed it so you can select the bottom notification icon when you are inside a building and have the UI minimised.
* When people have broken bones, they will be way more likely to rest it off than before.
* Fixed a bug where if you were sent to the pit, you’d teleport home first and then walk to the pit.