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SAELIGSAELIG

DEVELOPMENT LOG

Live development feed - watch development as it happens. Any changes posted here are live to play in the test build branch on Steam.

Jan 2, 2025 • The Village Git
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(Test Builds) Update Pushed:
* When using using the button to offload your inventory to your cart - it will now also offload your pack.
* I have -started- overhauling skill display. They now show as skill bars. More to come on this.
* Fixed issues with skill notifications.
* Added more details to the tutorial.
* You can now right click on map icons to do actions.
* Better descriptions on some popups and messages.
* Further navigation tweaks.
* AI characters will now only come talk to the player if the player has been idle for a certain amount of time.
* Vikings more difficult at higher viking difficulties.
* Player spouse more likely to garden at your home.
* Way better begging system written to produce better resaults when begging.
* You can now sleep at fire pits and your camp again.
* Fixed a bunch of inventory/pack inconsistencies when chopping firewood, chopping wood, foraging, hunting etc.
* Added notification settings - notifications are now grouped by type, and these types can now be set as popup or hidden.
* Town-Reeve Can now adjust fines for crimes.
* Better tooltip descriptions for some foods and resources, etc.
* Fixed some inconsistencies with setting up a camp with firewood.
* Added a wood block to the camp you can setup.
* AI hunting only if more than a certain number so they don’t kill all the animals.
* Fixed a raid bug.
* Fixed a controller bug.
* When buying a rented house you can now choose to keep the tenant or kick them out.
* Fixed some GUI scaling issues on 1600x1200 resolution and on Steam Deck.
* Fixed an exploit for selling plots to get lots of money.
* Added a slight background to the notifications that appear at the top of the screen and changed the colour to make the notifications much easier to see in all seasons - let me know if this is bad.
Jan 1, 2025 • The Village Git
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(Test Builds) Update Pushed:
*Dofras raid crash has been fixed.
*You can now add more steps to trade routes.
*When a building is damaged it will now show damage % on the info panel.
*The Abbot can now change sermon times slightly.
*You can now put food from a cart or your buildings directly into your consime slot.
*Abbots can now sell orphans.
*Virtual keyboard added for controllers.
*Fixed wilderness plot navigation issues on Defenscir.
Dec 31, 2024 • Atorcoppe
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Final update of the year - tomorrow is 2025 for me
SAELIG - Update 51 - Time to trade some exotic goods! - Steam News

Greetings! Hello and welcome to the final SAELIG update for the year! I thought I’d go out with a bang. BUG FIXES Fixed a bug where travelling merchants would vanish after loading on the Dofras map. Fixed boat issues on Dofras. Fixed the homeless spouse issue. Eating animations will no longer replace fishing or woodcutting animations. Fixed some loading issues associated with Fishing Docks and their boats. Fixed flickering of legacy fog when volumetric fog is turned off.

Dec 31, 2024 • The Village Git
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(Test Builds) Update Pushed:
* Nav tweaks on Dofras map.
* Land tax combined in the ledger.
* Selectable buildings from ledger.
* Fixed issue with player vehicles automatically requesting goods.
Dec 30, 2024 • Atorcoppe
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Just make sure the game works and your saves function
Dec 30, 2024 • Deleted User
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What sort of feedback/input are you looking for from the testing? So I/we can focus my/our efforts?
Dec 30, 2024 • Atorcoppe
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If I could get a few people testing the latest test build I’d love to get it out to the public