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SAELIGSAELIG

DEVELOPMENT LOG

Live development feed - watch development as it happens. Any changes posted here are live to play in the test build branch on Steam.

Dec 30, 2024 • The Village Git
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(Test Builds) Update Pushed:
All changes from this and the above build are now live on Windows, Linux, and MacOS.

* Grass distance setting added to settings.
* Fixed flickering fog when running on simple mode.
* Added Min and Max to traderoute steps. So you can tell it to take a max of goods and leave the min amount behind.
* A global leaderboard added - shows player families and you can easily submit your own.
Dec 29, 2024 • The Village Git
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(Test Builds) Update Pushed:
NOTE - This build is currently only on Windows
* Eating animation is now longer played when fishing, chopping wood.
* Fixed issues with loading the fishing dock and boats.
* Map market limit is now 5.
* Some LOD tweaks.
* Production logic tweaks.
* Config file now has a setting to turn off persistent stash.
* Did some very annoying coding to prepare for SAELIG to be listed on the Epic Store.
Dec 28, 2024 • Deleted User
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Oh I've been on it for a while now hahaha, test branch best branch.
Dec 28, 2024 • Deleted User
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Nice! I'm looking forwards to playing with these new features/fixes. Thank you! I am looking forwards to seeing how the Vandalism works in game in my outlaw play-through. And big props for the random name button bawse! In my Dofras play-through I have been working towards the Trading dock, I am excited to try it out. Cheers!
Dec 28, 2024 • The Village Git
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(Test Builds) Update Pushed:
* When the midnight “soft reset” of characters happens, any character interacting with the player will not be reset.
* If you click on someone who is waiting for someone to talk to them, it will now say so in their action display.
* Travelling merchant disappearing after load on Dofras has hopefully been fixed.
* Fixed boat issues on Dofras.
* Snow tweaks.
* Shader tweaks.
* Added a failsafe for carts getting stuck for various reasons.
* Characters now stand a little lower so that they aren’t floating in some cases.
* More efficient cart physics.
* Updated bridges, docks.
* Added new buttons to cart trading panels to bulk load and offload goods.
* Fixed homeless spouse issue.
* Tweaks to logic behind people finding other people to talk to.
* Added a random name button on baby, town founding and pet notifications.
* Tweaked pregnancy success logic.
* When renaming a building, the current name will be highlighted and selected.
* Vandalism has been added to allow you to damage buildings - damaged buildings are cheaper and don’t work.
* Changed how caravans buy “priority goods”, so now the chances of getting what you want is higher.
* Animal spawn tweaks.
* Tweaked character relocation logic.
* Now if the tax-man declares you an outlaw and there are no watchmen in town for him to communicate it to, he will spread word to nearby civilians.
* Caravan window now shows destination of current caravan.
* Made it so you cannot sell a den.
* Improved performance at higher game speeds.
* Trading Dock can now be built on costal plots (not lakes):
* Build Trading Ships
* Use ships to do foreign trading for exotic goods -
* Dates
* Citrus Fruits
* Silk
* Spices
* Olive Oil
* Amber
* Ivory
* Also added the following items:
* Amber amulet - workshop
* Ivory amulet - workshop
* Spiced Bread - bakehouse
* Date pudding - bakehouse
Dec 28, 2024 • Atorcoppe
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oh so you are working... well then post the patch notes!