(Test Builds) Update Pushed:
* When the midnight “soft reset” of characters happens, any character interacting with the player will not be reset.
* If you click on someone who is waiting for someone to talk to them, it will now say so in their action display.
* Travelling merchant disappearing after load on Dofras has hopefully been fixed.
* Fixed boat issues on Dofras.
* Snow tweaks.
* Shader tweaks.
* Added a failsafe for carts getting stuck for various reasons.
* Characters now stand a little lower so that they aren’t floating in some cases.
* More efficient cart physics.
* Updated bridges, docks.
* Added new buttons to cart trading panels to bulk load and offload goods.
* Fixed homeless spouse issue.
* Tweaks to logic behind people finding other people to talk to.
* Added a random name button on baby, town founding and pet notifications.
* Tweaked pregnancy success logic.
* When renaming a building, the current name will be highlighted and selected.
* Vandalism has been added to allow you to damage buildings - damaged buildings are cheaper and don’t work.
* Changed how caravans buy “priority goods”, so now the chances of getting what you want is higher.
* Animal spawn tweaks.
* Tweaked character relocation logic.
* Now if the tax-man declares you an outlaw and there are no watchmen in town for him to communicate it to, he will spread word to nearby civilians.
* Caravan window now shows destination of current caravan.
* Made it so you cannot sell a den.
* Improved performance at higher game speeds.
* Trading Dock can now be built on costal plots (not lakes):
* Build Trading Ships
* Use ships to do foreign trading for exotic goods -
* Dates
* Citrus Fruits
* Silk
* Spices
* Olive Oil
* Amber
* Ivory
* Also added the following items:
* Amber amulet - workshop
* Ivory amulet - workshop
* Spiced Bread - bakehouse
* Date pudding - bakehouse