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SAELIGSAELIG

DEVELOPMENT LOG

Live development feed - watch development as it happens. Any changes posted here are live to play in the test build branch on Steam.

Feb 6, 2025 • The Village Git
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(Test Builds) Update Pushed:
* Fixed an issue where pickpocketing someone could cause them to freeze in place forever.
* Added text near player potrait to say the current player action.
* Caravans and Trade Ship will no longer buy goods they are selling.
* Family name at the top left of the UI now shows current player name as well as last name.
* Added a button to selected player to teleport them elsewhere if they get stuck.
* Fixed it so giving people something from pack no longer gives the entire stack.
* Tracked people tooltip now shows full names.
* Fixed some perpetual broken bone issues.
* Trade estimation tooltip tweak.
* Some UI fixes.
* Fixed some bugs related to punching a watchman.
Jan 31, 2025 • The Village Git
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(Test Builds) Update Pushed:
* Waylayed trade route carts should now restart their trade routes better.
* Fields are now way better at functioning under automation.
* Sometimes player businesses would sell items on game load when they should not. Has been fixed.
* Businesses with automation on that produce an ingredient and a end product (milk + cheese), will now handle storage of the ingredient better. For instance, a corral will only store excess milk for cheese production if the player either doesn’t have any priority items or has cheese as a priority item. So if you have only milk as a priority item, it will no longer hold excess milk to cheese production… does that make sense?
* Cart loading at end of day works better now with hand carts.
* Wage changes now effect relationship with employees.
* Fixed an issue where sometimes some buildings would just stop producing things (fields primarily).
* Further automation logic tweaks.
Jan 29, 2025 • The Village Git
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(Test Builds) Update Pushed:
* A lot of work to try and fix a potential saving issue that can be caused by some virus programs, or permissions issues.
* Fixed nav issues on some plots.
* If you select an item in an inventory you can now select a cart/building in the related menu or the cart menu to open the trade window for that inventory.
* Some automation tweaks.
* Needs tooltips now update live.
* Tooltip position and size tweaks.
Jan 26, 2025 • The Village Git
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(Test Builds) Update Pushed:
* Abbot can now call down the wrath of god and denounce a business to cripple its production for a day.
* The player as an abbot can now specify the person who should lead sermons, including themselves.
* Made sure no one will migrate during a raid.
* Made it so if you hide the UI, pressing escape will turn it back on.
* Potential fix for items automatically selling on game load and carts being loaded incorrectly on game load.
* With trade routes now if you don’t assign items, the cart will take any item in the source inventory.
* Tooltip text size tweaks.
* Now if you have lots of people tracked, there will be a new button that allows you to see all the tracked people in a popup
* Trading Docks and Trading Posts where you don’t really produce items, using the cart “load all” command will now load any items in the inventory. Unlike production business where it only loads produced items.
* Your player is now way better at resuming their previous task on load.
* Notification popups will now temporarily hide the nearby trading inventories UI to prevent overlapping on some screens.
Jan 25, 2025 • The Village Git
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(Test Builds) Update Pushed:
* Enter key can now be used to OK upgrade confirmations,
* Right clicking a hidden notification to dismiss with a cart selected will no longer move that cart.
* Fixed an issue where minimised UI would expand itself if the selected character entered or exited a building.
* The follow cam no works correctly with RTS camera turned on.
* The hire menu will now load people gracefully rather than trying to load everyone all at once, which was causing the hire menu to perform like crap. It should run a lot better now, but you may have to wait a bit longer for everyone to load in.
* Fixed issue where sometimes you could not sleep at camp.
* Fixed an issue where sometimes the plague would vanish as soon as someone caught it.
* Added ‘good slander’. You friends will now talk to other people about you, which can increase your relationship with that other person.
* A few other small tweaks and fixes.
Jan 23, 2025 • The Village Git
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(Test Builds) Update Pushed:
* Animation tweaks.
* Fixed changing character face anytime you changed your outfit.
* More optimisations.
* Healthcare at the Herbalist Hut is now an upgrade and sick people can turn up at any time during work hours to ask for medical help. A worker will stop what they’re doing and assist the patient.
* More info on automation panel.
* Fixed some map boarder issues.
* Reduced exquisite sword rate - allow as demand item on caravans.
* After supervision the animation will stop.
* Some UI fixes.
Jan 23, 2025 • Atorcoppe
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I don’t think I can stress just how much better the loading system is now
Jan 23, 2025 • The Village Git
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(Test Builds) Update Pushed:
* Some wiki fixes
* Some added protections so you cannot cancel an elder vote or town naming.
* Fixed issue with trade routes stopping and never starting again.
* Fixed bug where you could open the trade route manager from a trading post that did not have the upgrade, if you had a shed that does.
* Fixed some King’s Standing silver choices not working.
* Fixed issue with a random building called the Smokey Cat showing in the Travel To menu. Fixed a related issue with a New Game Object market showing in market compare.
* Fixed soem camera loading issues.
* Fixed some camera placement issues.
* Fixed it so you no longer get 2x inheritance if both your parents die.
* Fixed bug where in some cases a cart could not be selected.
* Fixed some typos.
* Substantially faster loading times on all devices. I rebuilt the loading system and I have tested it as well as I can. Please let me know if you have any trouble loading saves. This also fixes a couple loading issues from the previous test build.
* Some tweaks for handhelds.
* Changed logic around being caught during pickpocketing so it is based on stealth level whereas getting money from pickpocket and the amount is based on the pickpocket skill.
* Reduced game size, reduce RAM usage.
* You can now open hidden notifications when paused.
* “spouse” money now counts towards daily balance.
* In some cases on laptops and handhelds you may see higher FPS and less stutters, though I am still working on this.
Jan 19, 2025 • The Village Git
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(Test Builds) Update Pushed:
* Fixed a crash caused by soliders trying to dance at the Mess Tent but then it all went to crap and caused a game crash.
* Fixed some automation bugs.
* Changing automation priorities will no longer make you lose ingredients from other productions. It will still cancel any productions that aren’t compatible with the automation settings - but it will now refund the ingredients or provide a partial refund and a partial production.
* Controllers can now use the left trigger to interact with map icons, the same way that you can use a mouse to right click on them.
* Fixed controller cursor issue where it was behind production selection popups.
* Military camps have horses that you can steal. The success of this is determined by your stealth skill. A failed attempt will cause you to get kicked in the face. Horse theft is a crime.
* Stealth skill added - stealth is increased when you are successful at crimes. The higher your stealth, the less chance there is of someone seeing you do a crime.
* Upgrade and ingredient requirements are now both shown at the same time on production tooltips.
* Slower energy consumption when on the back of a cart or horse.
* Less chance of finding a pet fox or chicken the more pets you have.
* Fixed the Bunkhouse showing sleep two times in the action menu.
* You can now equipt items directly from the storage of your own buildings.
* You can now give items from your pack.
* Fixed some typos.
* Fixed a bug where after you equiped a weapon if you pressed space it would unequip it.
* Fixed a potential bug where your horse could get caught following you while you have mounted it, thus making it walk in circles.
* Fixed camera issue when starting a new game on defenascir.
* Fixed an bug with trading ships.
SAELIG - Update 52.1 - Naming carts - Steam News

Me again, I quick update to push live some things I did after yesterday