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SAELIGSAELIG

DEVELOPMENT LOG

Live development feed - watch development as it happens. Any changes posted here are live to play in the test build branch on Steam.

Jan 8, 2025 • The Village Git
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(Test Builds) Update Pushed:
* New LOS system for crimes and animals, etc.
* Spouse commands - garden, forage, grocery shopping, training, huting. They are only suggestions and will only be carried out if the spouse has free time to do so.
* Dog command to “find game”.
* Some tweaks to rental window.
* Fixed some small issues.
* Poison is now way more deadly.
* More info when player’s wage changes.
* No more issues when pressing space while type if bound to pause.
* Wilderness buildings are now exempt from tax.
* Some optimisations.
Jan 6, 2025 • The Village Git
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(Test Builds) Update Pushed:
* Changes to nagivation rules.
* Typo fixes.
* You can npw gift items from pack.
* Fixed an issue where carts would sometimes not save correctly and so then load incorrectly.
* Increased some text sizes.
* Added a debug message for people who get an error when they save the game. This is usally caused by AVAST - but the message should confirm it.
* Alehouse entertainment increase skill tweak.
* Recipes show number produced on the tooltip.
* Fixed issue with bunkhouse hut.
Jan 5, 2025 • The Village Git
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(Test Builds) Update Pushed:
* Fixed visual issue where producing food at home shows in business.
* Increased range for inventory transfers on estate plots.
* Tree fade added when zooming in close to trees (range on this may need some tweaking).
* The number trade route assigned to a cart is now showen when the cart is selected.
* Trade routes - trading post sometimes shows a market icon.
* Added an ‘interrupt’ option for busy NPCs that aren’t doing something vital. Note interrupting some who is sleeping or having special time with their spouse will result in negative relationship.
* The player will no logner teleport home when nearing a position they can’t access - rather they’re just move to the closest point theu can access.
* Storefront inventory space now upgrades along with the normal inventory space.
* Move notification speed setting to notification settings.
* When you have skill info open it will now update in realtime as you do skills.
* Made it so children don’t try to break into their parents house for money.
* Levelling up at a higher level should now be slower.
* Fixed some issues when selecting multipe items of the same type from carts.
* Fixed some deer under the map on Dofras.
* Using the cart offload buttons will now cancel any trade you have in progress.
* Some changes to the navigation calcs. People will be less likely to stick to roads if they’re only moving a small distance.
* Removed starting longhouse from thrymswold.
* Skill notifications will now popup with an achivement like banner when milestones are hit.
* Made space default for pause/play toggle.
* Changed it so when the player is hauling a cart they will no longer drop it unless you specifiaclly command them to do so.
* Fixed issue when breaking into sheds.
* Fixed a sometimes empty item tooltip.
* Added tooltips to all skills.
Jan 2, 2025 • The Village Git
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(Test Builds) Update Pushed:
* When using using the button to offload your inventory to your cart - it will now also offload your pack.
* I have -started- overhauling skill display. They now show as skill bars. More to come on this.
* Fixed issues with skill notifications.
* Added more details to the tutorial.
* You can now right click on map icons to do actions.
* Better descriptions on some popups and messages.
* Further navigation tweaks.
* AI characters will now only come talk to the player if the player has been idle for a certain amount of time.
* Vikings more difficult at higher viking difficulties.
* Player spouse more likely to garden at your home.
* Way better begging system written to produce better resaults when begging.
* You can now sleep at fire pits and your camp again.
* Fixed a bunch of inventory/pack inconsistencies when chopping firewood, chopping wood, foraging, hunting etc.
* Added notification settings - notifications are now grouped by type, and these types can now be set as popup or hidden.
* Town-Reeve Can now adjust fines for crimes.
* Better tooltip descriptions for some foods and resources, etc.
* Fixed some inconsistencies with setting up a camp with firewood.
* Added a wood block to the camp you can setup.
* AI hunting only if more than a certain number so they don’t kill all the animals.
* Fixed a raid bug.
* Fixed a controller bug.
* When buying a rented house you can now choose to keep the tenant or kick them out.
* Fixed some GUI scaling issues on 1600x1200 resolution and on Steam Deck.
* Fixed an exploit for selling plots to get lots of money.
* Added a slight background to the notifications that appear at the top of the screen and changed the colour to make the notifications much easier to see in all seasons - let me know if this is bad.
Jan 1, 2025 • The Village Git
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(Test Builds) Update Pushed:
*Dofras raid crash has been fixed.
*You can now add more steps to trade routes.
*When a building is damaged it will now show damage % on the info panel.
*The Abbot can now change sermon times slightly.
*You can now put food from a cart or your buildings directly into your consime slot.
*Abbots can now sell orphans.
*Virtual keyboard added for controllers.
*Fixed wilderness plot navigation issues on Defenscir.
Dec 31, 2024 • Atorcoppe
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Final update of the year - tomorrow is 2025 for me
SAELIG - Update 51 - Time to trade some exotic goods! - Steam News

Greetings! Hello and welcome to the final SAELIG update for the year! I thought I’d go out with a bang. BUG FIXES Fixed a bug where travelling merchants would vanish after loading on the Dofras map. Fixed boat issues on Dofras. Fixed the homeless spouse issue. Eating animations will no longer replace fishing or woodcutting animations. Fixed some loading issues associated with Fishing Docks and their boats. Fixed flickering of legacy fog when volumetric fog is turned off.

Dec 31, 2024 • The Village Git
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(Test Builds) Update Pushed:
* Nav tweaks on Dofras map.
* Land tax combined in the ledger.
* Selectable buildings from ledger.
* Fixed issue with player vehicles automatically requesting goods.