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SAELIGSAELIG

DEVELOPMENT LOG

Live development feed - watch development as it happens. Any changes posted here are live to play in the test build branch on Steam.

Jan 17, 2025 • The Village Git
Open In Discord →
(Test Builds) Update Pushed:
* Add small chest with an inventory to your camp.
* Camps are now saved.
* You can now dismantle your camp.
* If you setup a camp when you lready have one your previous one will be moved to the new spot, along with the inventory of your camp chest.
* You can now interact with the church when viewing inside it.
* You can now right click to buy horses and dogs.
* Now if you press the warp button and you don’t have anything selected the camera will warp to the player and select them.
* When you select an item to trade, the tool tip will now be removed.
* You can now name carts whatever you like.
* Changed it so when you rent a town owned home it will be reserved for you to buy at any time. This does not apply to homes owned by other characters.
* Fixed FPS limit not working correctly.
* Refinements to minsters, beggars, and thieves.
* After yesterdays tweak to how storefronts work (upgrade with the main inventory) - I have fixed it so that loading in from a previous version of the game will match the storefront to the inventory of the building.
* Fixed some typos.
* More tooltips.
SAELIG - Update 52 - Lots of goodies! - Steam News

Hey all, I hope 2025 is treating you well. Welcome to update 52 of SAELIG - this one has lots of QOL goodies. Bug Fixes Fixed issues with skill notifications. Fixed a bunch of inventory/pack inconsistencies when chopping firewood, chopping wood, foraging, hunting, eating, etc. Fixed a raid bug. Fixed some crashing. Fixed some controller bugs. Fixed some GUI scaling issues on 1600x1200 resolution and on Steam Deck. Fixed an exploit for selling plots to get lots of money.

Jan 17, 2025 • The Village Git
Open In Discord →
(Test Builds) Update Pushed:
* Skill notification tweaked so it should not be able to get stuck anymore.
* Changed trade route max to mean max in storage at destination.
Jan 16, 2025 • The Village Git
Open In Discord →
(Test Builds) Update Pushed:
Tomorrow is D-Day:

* Fixed some warmth issues.
* Fixed a controller bug.
* Best friend now excludes family members.
* Lovers are now only 16 or older. Yeah..
* Added an alert to communicate max trading ships.
* Remove min max restriction from trading routes.
Jan 15, 2025 • The Village Git
Open In Discord →
(Test Builds) Update Pushed:
Hopefully last update before it goes live. Unless anything game breaking shows up.

* Fixed some camera issues.
* When renting a home, the notification will tell you what upgrades that home has.
Jan 14, 2025 • The Village Git
Open In Discord →
(Test Builds) Update Pushed:
* Fixed FPS limit not saving.
* Tweaks to map mode.
* Fixed tents at merchant camps.
* UI tweaks.
* Tweaks to eating and sickness.
* Fixed item dupe issue.
* Fixed issue where you could move two carts at once to exactly the same location.
* Fixed issue where right clicking on a building while a selected cart was driving, it would stop that cart
* Base storefront stack size and inventory size is now smaller. But upgrades along with the main inventory.
* Fixed a production issue at alehouses when inventory is full.
* Fixed nav issues for alehouse.
*Added smoothing and various other tweaks to camera zoom in and out. Also added a sensitivity slider in settings.
Jan 13, 2025 • The Village Git
Open In Discord →
(Test Builds) Update Pushed:
* Moved persistent storage button to inventory window itself - rather than as a nearby inventory. This removes clutter. It can still be turned off completely via the config file.
* Fixed some issues with fire pits and chopping blocks and merchant camps and military camps.
* When you select the player, if they are moving, it will now say how far away from their destination they are.
* Slight tweak to tree fading.
* Added a map icon for the camp you can setup.
* You can now cook and eat food from backpack rather than just your pockets.
* Tweaks to hiring menu to try and prevent FPS dive when opening it in some cases.
* Various other small tweaks.
Jan 12, 2025 • The Village Git
Open In Discord →
(Test Builds) Update Pushed:
*Fixed it so mounted horses should no longer get stuck when travelling.
*Build camp without firewood - no firewood means no fire but rest of camp works fine.
Jan 12, 2025 • Atorcoppe
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So it would be everything below the post about update 51.2
Jan 12, 2025 • Atorcoppe
Open In Discord →
I’m thinking if this build looks decent I might push all the above tweaks and changes to live.
Jan 12, 2025 • The Village Git
Open In Discord →
(Test Builds) Update Pushed:
* Fixed some issues with game not respecting player’s set speed after pausing and resuming.
* Prevent carts from getting stuck inside buildings when they are being developed on top of a cart.
* Tweaks to fire warmth.