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SAELIGSAELIG

DEVELOPMENT LOG

Live development feed - watch development as it happens. Any changes posted here are live to play in the test build branch on Steam.

Jan 11, 2025 • The Village Git
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(Test Builds) Update Pushed:
* Added a filter to the plot/building buying menu.
* New upgrade for the Trading Post that allows you to import a small amount of exotic good from maps with ocean access.
* You can now poison weapons - lasts for one hit - does extra damage and inflicts poison.
* Keyboard/controoler buttons to increase or decrease trade quantities they are now presses instead of holds.
* Inherit persistent stash.
* Ship building skill.
* Some Gardwid cow positions fixed.
* Cart logistics upgrade for Trading Dock.
* Fixed a bug where sometimes Vikings would be arrested.
* Tweaked to the social rules that apply to a player being interacted with. Relaxing now counts as being idle.
Jan 10, 2025 • Atorcoppe
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Also added end of the day delivery option to automation.
Jan 10, 2025 • The Village Git
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(Test Builds) Update Pushed:
* Fixed an issue where you could not click all tracked characters.
* You can now offer someone a rental who is already renting and they will accept it if it proves to be a better deal or closer to work.
* If your spouse dies you will no longer lose money if they are looted.
* Fishing command for spouse - Relax at home command for spouse - Church command for spouse.
* Camera ‘warp to’ tweaks.
* Trade Route icons now have proper tooltips.
* Tooltips added for each inventory upgrade.
* Removed child workers notification - as this info is shown in the wage window.
* Fixed some nav issues with the sheds on a field.
* Even more brutal poison.
* Tree fade toggle.
Jan 8, 2025 • The Village Git
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(Test Builds) Update Pushed:
* New LOS system for crimes and animals, etc.
* Spouse commands - garden, forage, grocery shopping, training, huting. They are only suggestions and will only be carried out if the spouse has free time to do so.
* Dog command to “find game”.
* Some tweaks to rental window.
* Fixed some small issues.
* Poison is now way more deadly.
* More info when player’s wage changes.
* No more issues when pressing space while type if bound to pause.
* Wilderness buildings are now exempt from tax.
* Some optimisations.
Jan 6, 2025 • The Village Git
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(Test Builds) Update Pushed:
* Changes to nagivation rules.
* Typo fixes.
* You can npw gift items from pack.
* Fixed an issue where carts would sometimes not save correctly and so then load incorrectly.
* Increased some text sizes.
* Added a debug message for people who get an error when they save the game. This is usally caused by AVAST - but the message should confirm it.
* Alehouse entertainment increase skill tweak.
* Recipes show number produced on the tooltip.
* Fixed issue with bunkhouse hut.
Jan 5, 2025 • The Village Git
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(Test Builds) Update Pushed:
* Fixed visual issue where producing food at home shows in business.
* Increased range for inventory transfers on estate plots.
* Tree fade added when zooming in close to trees (range on this may need some tweaking).
* The number trade route assigned to a cart is now showen when the cart is selected.
* Trade routes - trading post sometimes shows a market icon.
* Added an ‘interrupt’ option for busy NPCs that aren’t doing something vital. Note interrupting some who is sleeping or having special time with their spouse will result in negative relationship.
* The player will no logner teleport home when nearing a position they can’t access - rather they’re just move to the closest point theu can access.
* Storefront inventory space now upgrades along with the normal inventory space.
* Move notification speed setting to notification settings.
* When you have skill info open it will now update in realtime as you do skills.
* Made it so children don’t try to break into their parents house for money.
* Levelling up at a higher level should now be slower.
* Fixed some issues when selecting multipe items of the same type from carts.
* Fixed some deer under the map on Dofras.
* Using the cart offload buttons will now cancel any trade you have in progress.
* Some changes to the navigation calcs. People will be less likely to stick to roads if they’re only moving a small distance.
* Removed starting longhouse from thrymswold.
* Skill notifications will now popup with an achivement like banner when milestones are hit.
* Made space default for pause/play toggle.
* Changed it so when the player is hauling a cart they will no longer drop it unless you specifiaclly command them to do so.
* Fixed issue when breaking into sheds.
* Fixed a sometimes empty item tooltip.
* Added tooltips to all skills.
Jan 2, 2025 • The Village Git
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(Test Builds) Update Pushed:
* When using using the button to offload your inventory to your cart - it will now also offload your pack.
* I have -started- overhauling skill display. They now show as skill bars. More to come on this.
* Fixed issues with skill notifications.
* Added more details to the tutorial.
* You can now right click on map icons to do actions.
* Better descriptions on some popups and messages.
* Further navigation tweaks.
* AI characters will now only come talk to the player if the player has been idle for a certain amount of time.
* Vikings more difficult at higher viking difficulties.
* Player spouse more likely to garden at your home.
* Way better begging system written to produce better resaults when begging.
* You can now sleep at fire pits and your camp again.
* Fixed a bunch of inventory/pack inconsistencies when chopping firewood, chopping wood, foraging, hunting etc.
* Added notification settings - notifications are now grouped by type, and these types can now be set as popup or hidden.
* Town-Reeve Can now adjust fines for crimes.
* Better tooltip descriptions for some foods and resources, etc.
* Fixed some inconsistencies with setting up a camp with firewood.
* Added a wood block to the camp you can setup.
* AI hunting only if more than a certain number so they don’t kill all the animals.
* Fixed a raid bug.
* Fixed a controller bug.
* When buying a rented house you can now choose to keep the tenant or kick them out.
* Fixed some GUI scaling issues on 1600x1200 resolution and on Steam Deck.
* Fixed an exploit for selling plots to get lots of money.
* Added a slight background to the notifications that appear at the top of the screen and changed the colour to make the notifications much easier to see in all seasons - let me know if this is bad.
Jan 1, 2025 • The Village Git
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(Test Builds) Update Pushed:
*Dofras raid crash has been fixed.
*You can now add more steps to trade routes.
*When a building is damaged it will now show damage % on the info panel.
*The Abbot can now change sermon times slightly.
*You can now put food from a cart or your buildings directly into your consime slot.
*Abbots can now sell orphans.
*Virtual keyboard added for controllers.
*Fixed wilderness plot navigation issues on Defenscir.