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SAELIGSAELIG

DEVELOPMENT LOG

Live development feed - watch development as it happens. Any changes posted here are live to play in the test build branch on Steam.

Nov 6, 2024 • The Village Git
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(Test Builds) Update Pushed:
* Fixed tutorial issue on some computers
* Tweaks to ‘town expansion’ notifications
Nov 4, 2024 • The Village Git
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(Test Builds) Update Pushed:
* Each boat will now increase stack size and slots in Fishing Dock inventory.
* Updated the boat slot UI to match the cart slot UI.
* TAB navigation on character creation text input fields.
* Linux upside down map fix.
* Made sure you cannot hire yourself or rent to yourself.
* Reduced the chances of rare and very rare production events.
* Productions no longer change after vikings are defeated.
SAELIG - UPDATE 49 - Lots of Tweaks - Steam News

Greetings! Not a massive update dripping in features today, but there are a few great tweaks and some nice QOL stuff. NEW: Added a 1 quantity selector when trading items. You can now directly offer someone a job by clicking on them. You can now directly offer someone a rental by clicking on them. Added commands for pet horses. You can now command them to go home or follow you. Covered Fire Spots will now randomly pop up near new buildings that are constructed.

Nov 3, 2024 • The Village Git
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(Test Builds) Update Pushed:
* Horse Breeder, Travelling Monk, and Tax Man will automatically be added to your tracked characters
* You can now attack the Tax Man
* Fixed an issue where combat didn’t work properly
Oct 28, 2024 • The Village Git
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(Test Builds) Update Pushed:
* The game start time is now a little later in the day
* General cleanup
Oct 27, 2024 • The Village Git
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(Test Builds) Update Pushed:
* Lighting adjustments for fire pits and torches.
* The covered fire spots are now available as randomly generated misc buildings.
* Can now adjust the starting silver for the standard game start in the config file.
* Button to open the advanced config file in the gameplay options.
* Skill increase multiplier added to the config file.
* Slight tweak to how classes are assigned when a character is spawned.
* Fixed tutorial bug.
* Added a related panel to carts when selected that will list the building related to this cart, and the other carts.
Oct 25, 2024 • The Village Git
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(Test Builds) Update Pushed:
* Fixed some typos.
* Bridge nav on Devon has been tweaked.
* New inventory icons for some weapons.
* Added a Go Home and Follow command to the horse.
* Pets will now be added to your Tracked People list.
Oct 21, 2024 • The Village Git
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(Test Builds) Update Pushed:
* Improved logic for breaking in to buildings.
* Building menu refinement.
* Updated the tracked people scrollbar to match the other scrollbars.
* 1 quantity selector when trading items.
* Directly offer a job to an unemployed individual.
* Directly offer a rental to a homeless person.
* If someone approaches someone for a conversation but that person is already talking to someone else, they’ll walk away instead of interrupting the existing conversation.
* Fixed issue where conversations with people would stop suddenly and often.
Oct 19, 2024 • Atorcoppe
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Also fixed a potential issue that would cause packs not to load.
Oct 19, 2024 • The Village Git
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(Test Builds) Update Pushed:
* Removed saves from 2021 or older from New Game +. As these simply aren’t compatible.
* Fixed issue where people would sit somewhere and not stand up again until midnight.
* Adjusted timeouts associated with idle characters.
* Fixed issue where loading a game would spawn your character in their home.
* Tweaked the camera warping to function so that it only adjusts the height if it needs to. The angle will still change in order look at the selected character or building.
* Fixed issue with people being able to climb onto the bunkhouse roof.
* Added trading post to ’storage’ filter for building list.
* Fixed major nav issues on Wiltunscir.
* Easier to select a cart from the building menu when you have more than 3 carts.
Oct 19, 2024 • The Village Git
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(Test Builds) Update Pushed:
* Fixed issue with new game lost wood cutter
* Fixed issue where hunting would not work
* Fixed an issue where you could not load your game without it then freezing if you had lots of tracked people
* Fixed issue with everyone being “busy” all the time
* Fixed an issue with buildings not working on the Devon map