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SAELIGSAELIG

DEVELOPMENT LOG

Live development feed - watch development as it happens. Any changes posted here are live to play in the test build branch on Steam.

Dec 6, 2024 • The Village Git
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(Test Builds) Update Pushed:
* During autumn trees will now thin out and turn various shades of orange.
Dec 5, 2024 • The Village Git
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(Test Builds) Update Pushed:
* Fixed issues with character retirement
* Interface tweaks
* Fixed issue on Windows & Linux when using controller with no mouse attached there would be no cursor
Dec 3, 2024 • The Village Git
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(Test Builds) Update Pushed:
* Fixed issue where there were watchmen who were not actually watchmen
* Tweaked watchman requirements so that more people will apply
* Watchman apply notification has been tweaked
* Wild animal spawn after one is killed is now 100% chance if wild animal count is low
* Heir now inherits pets
* Blank profile pics have been hopefully fixed
SAELIG - Update 49.5 - I love dogs - Steam News

Hey all! Another small update as I gear up for something more substantial. A new starting scenario “Man’s Best Friend”. You start with the standard amount of silver and a pet dog that lives forever that you can name whatever you like. This start is a tribute to dogs. Moved a particular grazing spot away from a particular plot of land so cows and horses no longer congregate there. The requirements to build a boat will now show in the tooltip when selecting the production. UI tweaks.

Nov 26, 2024 • The Village Git
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(Test Builds) Update Pushed:
* Fixed being unable to sleep in longhouse
* 5 pet limit removed.
* Unable to load specific saved game
* Fixed some navigation issues
Nov 23, 2024 • The Village Git
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(Test Builds) Update Pushed:
* Man’s best friend starting added.
* Moved a cow grazing area away from a specific plot of land.
* Boat recipe requirements now shown on production icon.
* UI tweaks.
Nov 23, 2024 • The Village Git
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(Test Builds) Update Pushed:
* Buying dog when paused no longer causes issues.
* You can now hold a feast at a longhouse without it being your active home.
* Prevented having multiple towns with same name. This would cause issues with saving and loading your game, and possible crashes.
* When typing X and Z, the camera will no longer rotate.
* On Defenascir when in map mode the outskirts of the map will no longer show as a blue void.
* Optimised a couple functions, which should improve proformance on older CPUs.
* Tweaked some settings to improve stability on some systems.
* Optimised ducks.
Nov 20, 2024 • The Village Git
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(Test Builds) Update Pushed:
* Fixed dog commandsbeing greyed out when you also have a Den.
* When kids grow up they retain the silver that they earned all through their childhood.
* Prevented cows from trying to graze inside a particular plot of land.
* Restack will now order your items alphabetical order.
* Map UI will now be hidden when in the pause menu.
Nov 17, 2024 • The Village Git
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(Test Builds) Update Pushed:
* The game will now decide what kind of family to spawn (rich or poor) based on how many free workers there are in the game. So the less free workers there are, the morel likely the game is to spawn a poor family.
* Fixed an issue where starting a new game as a woman on some computers would not work.