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SAELIGSAELIG

DEVELOPMENT LOG

Live development feed - watch development as it happens. Any changes posted here are live to play in the test build branch on Steam.

Feb 19, 2026 • The Village Git
Open In Discord →
(Test Builds) Update Pushed:
* Fixed a typo
* Fixed a elder voting loop
Feb 18, 2026 • The Village Git
Open In Discord →
(Test Builds) Update Pushed:
- You can now get a pickaxe in your toolbelt on some game starts
- You can now convert a plot to land, for a slight wood refund
- Teaching skills now creates annoyance for the character so if you spam it they get pissed off. They also may not accept your lessons if they are hungry, tired, or unwell.
Feb 17, 2026 • The Village Git
Open In Discord →
(Test Builds) Update Pushed:
* The config file can now accept a population of 600
* Some tooltip tweaks
* Fixed some new game issues
* Added an advanced option to hide resources from the map
Feb 16, 2026 • The Village Git
Open In Discord →
(Test Builds) Update Pushed:
* Cheese no longer produces manure
* Fixed a den navigation issue
* Potential fix for a new game error on one of the new starts
SAELIG - Update 60 - Go hunting for wild ore - Steam News

Happy greetings to you all! I have just heard the first demos for the new SAELIG soundtrack. They are pretty fabulous. I am excited to share them with you when they are done. In the meantime, here is an update with some pretty cool things. Fixes Fixed a bug where relationships would sometimes reset. Fixed a bug that would sometimes cause too many beds to be displayed in Building Info for a home. Fixed Scripture production not working if you were producing alone as an Abbot. Fixed conversation...

Feb 13, 2026 • The Village Git
Open In Discord →
(Test Builds) Update Pushed:
* Fixed the entertainment animation when holding a torch
* Added a ransom window for easily ransoming people in your den cages
* Selecting the portrait of a person in the Abbot/Reeve voting panel will now open their info window
* Fixed some nav issues
Feb 12, 2026 • The Village Git
Open In Discord →
(Test Builds) Update Pushed:
Oh also fixed some other little bugs
Feb 12, 2026 • The Village Git
Open In Discord →
(Test Builds) Update Pushed:
* Fixed some crime notifications
* Fixed some new ‘advanced farming’ issues
* Fixed four short swords being made instead of two
* Changed some AI plot development logic
* Trying some new artwork - starting with the hut and butcher
Feb 9, 2026 • The Village Git
Open In Discord →
(Test Builds) Update Pushed:
* Fixed empty start where some plots would not be for sale.
* Unequip bow now unloads arrows.
* Worker Lodgings tweaks and fixes.
* Added a new advanced option for “Advanced Farming”. Field and Corral productions reduced. Corrals can make Animal Fodder, which is consumed per production cycle. If producing items with available Fodder, the production will be much faster and then generate Manure. Manure can then be used by fields to vastly increase the speed of field productions.
* Lower initial wage for agrerian jobs.
* Add a new production speed upgrade to the flour mill to account for it's reduced worker count and management incompatability.
* Fixed soem typos.
* You can no longer bypass the building cap with the trading system.
Feb 4, 2026 • The Village Git
Open In Discord →
(Test Builds) Update Pushed:
* Leather pack now grants your a toolbelt, which you can put axes, pickaxe, and seax in. When these tools are in the toolbelt, you no longer need them directly equipped to use them
* Added some more wiki articles
* Removed management upgrade from flour mill
* Fixed a bug that could cause you to lose your workers lodgings building if one of your workers got married.
* Added a button that now clears a destroyed building and converts it to an empty plot, which can then be rotated.
Feb 3, 2026 • The Village Git
Open In Discord →
(Test Builds) Update Pushed:
* You can now start Thrymswold completely empty with no buildings
* Added a travelling craftsman start - start with a couple charms and a pickaxe
Feb 3, 2026 • The Village Git
Open In Discord →
(Test Builds) Update Pushed:
* Changed how the trading bonus works when selling to market - it now requires more skill checks, the less the item is worth.
* Added a free build mode to Scrobbesbyrig.