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SAELIGSAELIG

DEVELOPMENT LOG

Live development feed - watch development as it happens. Any changes posted here are live to play in the test build branch on Steam.

Feb 12, 2026 • The Village Git
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(Test Builds) Update Pushed:
Oh also fixed some other little bugs
Feb 12, 2026 • The Village Git
Open In Discord →
(Test Builds) Update Pushed:
* Fixed some crime notifications
* Fixed some new ‘advanced farming’ issues
* Fixed four short swords being made instead of two
* Changed some AI plot development logic
* Trying some new artwork - starting with the hut and butcher
Feb 9, 2026 • The Village Git
Open In Discord →
(Test Builds) Update Pushed:
* Fixed empty start where some plots would not be for sale.
* Unequip bow now unloads arrows.
* Worker Lodgings tweaks and fixes.
* Added a new advanced option for “Advanced Farming”. Field and Corral productions reduced. Corrals can make Animal Fodder, which is consumed per production cycle. If producing items with available Fodder, the production will be much faster and then generate Manure. Manure can then be used by fields to vastly increase the speed of field productions.
* Lower initial wage for agrerian jobs.
* Add a new production speed upgrade to the flour mill to account for it's reduced worker count and management incompatability.
* Fixed soem typos.
* You can no longer bypass the building cap with the trading system.
Feb 4, 2026 • The Village Git
Open In Discord →
(Test Builds) Update Pushed:
* Leather pack now grants your a toolbelt, which you can put axes, pickaxe, and seax in. When these tools are in the toolbelt, you no longer need them directly equipped to use them
* Added some more wiki articles
* Removed management upgrade from flour mill
* Fixed a bug that could cause you to lose your workers lodgings building if one of your workers got married.
* Added a button that now clears a destroyed building and converts it to an empty plot, which can then be rotated.
Feb 3, 2026 • The Village Git
Open In Discord →
(Test Builds) Update Pushed:
* You can now start Thrymswold completely empty with no buildings
* Added a travelling craftsman start - start with a couple charms and a pickaxe
Feb 3, 2026 • The Village Git
Open In Discord →
(Test Builds) Update Pushed:
* Changed how the trading bonus works when selling to market - it now requires more skill checks, the less the item is worth.
* Added a free build mode to Scrobbesbyrig.
Feb 3, 2026 • The Village Git
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(Test Builds) Update Pushed:
* Fixed some text issues
* Added a new weapon/tool Pickaxe
* Added “wild” ore to maps that can be mind by the player and AI characters that have pickaxes. Ore, unlike fruit, does not grow back - so once it is mined fully, it’s gone for good.
Feb 2, 2026 • The Village Git
Open In Discord →
(Test Builds) Update Pushed:
* Potentially fixed a potentially bug where you could be forced into a married you did not ask for
*Fixed an issue where sometimes your nails would not be taken out of your freshly built building.
Fixed an issue when you could develop a building while sleeping inside it and then get stick in the void.
Feb 1, 2026 • The Village Git
Open In Discord →
(Test Builds) Update Pushed:
* Fixed relationhips resetting.
* Tweaked the logic for when you resign as Abbot.
* Fixed too many beds shown in building info when beds have been upgraded.
* Thegn description - replaced Viking with Raiders.
* Scripture production at church as been fixed when you are doing it alone as an abbot.
* Fixed conversation text scale in large UI mode.
* You can now drag around the notificaiton windows
* Notification windows now visibly stack.
* Welsh raiders started invading the wrong maps. have fixed.
* Have added a mechanic to force windows into screen space when using really wide resolutions.
* Fixed tax vote not happening if no reeve/abbot.
* Fixed carts getting stuck in longhouse walls.
* Some nav issues have been fixed.
* Fixed placeholder names showing when transferring carts, setting trade routes.
SAELIG - Update 59 - New map and new buildings - Steam News

Happy days! So for those following my recent story arc - my son was born on the 8th of January. He has yet to start work on SAELIG, but I like him regardless. Some more recent developments - There is a new soundtrack being produced, and I have been trialing some artists to help with some of the 2D elements of the game. But now for the update! Fixes Land will no longer show when selecting destinations for Trade Routes. Fixed it so houses and huts no longer make the incorrect number of bows.

Jan 27, 2026 • The Village Git
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(Test Builds) Update Pushed:
Fixed a crash and some other small erros.
Jan 26, 2026 • The Village Git
Open In Discord →
(Test Builds) Update Pushed:
* Fixed some new map issues.
* Warden's Yard to other maps.
* Player warden now works.
* Fixed home productions not working when you have a job
* Better AI production logic
* you can now view market deep storage with trading skill 55 - deep storage is a layer lower than stockpile. Deep storage > Stockpile > Market
* When viewing inside, pressing escape will now exit the building (camera, not character)