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SAELIGSAELIG

DEVELOPMENT LOG

Live development feed - watch development as it happens. Any changes posted here are live to play in the test build branch on Steam.

Dec 28, 2024 • Deleted User
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Nice! I'm looking forwards to playing with these new features/fixes. Thank you! I am looking forwards to seeing how the Vandalism works in game in my outlaw play-through. And big props for the random name button bawse! In my Dofras play-through I have been working towards the Trading dock, I am excited to try it out. Cheers!
Dec 28, 2024 • The Village Git
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(Test Builds) Update Pushed:
* When the midnight “soft reset” of characters happens, any character interacting with the player will not be reset.
* If you click on someone who is waiting for someone to talk to them, it will now say so in their action display.
* Travelling merchant disappearing after load on Dofras has hopefully been fixed.
* Fixed boat issues on Dofras.
* Snow tweaks.
* Shader tweaks.
* Added a failsafe for carts getting stuck for various reasons.
* Characters now stand a little lower so that they aren’t floating in some cases.
* More efficient cart physics.
* Updated bridges, docks.
* Added new buttons to cart trading panels to bulk load and offload goods.
* Fixed homeless spouse issue.
* Tweaks to logic behind people finding other people to talk to.
* Added a random name button on baby, town founding and pet notifications.
* Tweaked pregnancy success logic.
* When renaming a building, the current name will be highlighted and selected.
* Vandalism has been added to allow you to damage buildings - damaged buildings are cheaper and don’t work.
* Changed how caravans buy “priority goods”, so now the chances of getting what you want is higher.
* Animal spawn tweaks.
* Tweaked character relocation logic.
* Now if the tax-man declares you an outlaw and there are no watchmen in town for him to communicate it to, he will spread word to nearby civilians.
* Caravan window now shows destination of current caravan.
* Made it so you cannot sell a den.
* Improved performance at higher game speeds.
* Trading Dock can now be built on costal plots (not lakes):
* Build Trading Ships
* Use ships to do foreign trading for exotic goods -
* Dates
* Citrus Fruits
* Silk
* Spices
* Olive Oil
* Amber
* Ivory
* Also added the following items:
* Amber amulet - workshop
* Ivory amulet - workshop
* Spiced Bread - bakehouse
* Date pudding - bakehouse
Dec 28, 2024 • Atorcoppe
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oh so you are working... well then post the patch notes!
Dec 24, 2024 • The Village Git
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(Test Builds) Update Pushed:
* Nav improvements for roads, bridges, walls, etc.
* Added another gate to Thrymswold.
* Homestead and longhouse gardens updated.
* Music changes during viking raids.
* Variation when building small buildings on large plot and small buildings on large plots have increased inventory space.
* More cow variation.
SAELIG - Update 50 - A new map and more! - Steam News

Introducing autumn tree colours, revamped crops, a persistent stash for item transfers, new grasses and textures, a new map called Dofras, and improved inventory management.

Dec 22, 2024 • The Village Git
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(Test Builds) Update Pushed:
* A new ‘Persistent Stash’ attached to the player. The goods in this stash can be accessed from any of your saves. So you can use it to transfer goods between your saved games.