Skip to content
SAELIGSAELIG

DEVELOPMENT LOG

Live development feed - watch development as it happens. Any changes posted here are live to play in the test build branch on Steam.

Jan 25, 2026 • The Village Git
Open In Discord →
(Test Builds) Update Pushed:
* Added Warden’s Yard which can help put out fires. It is a civic building that can hire one employee. That employee is tasked with making sure the water cart is loaded and ready to go. When a fire breaks out the brave Ox will cart the water to the fire and spill it onto it. It will then return home where the employee will refill it. Refills only happen during work hours. If there is no employee there are no refills. You can build multiple of these buildings, but you cannot own them.
* A new map - Scrobbesbyrig - Not 100% finished yet, but is playable. Is a single large walled city with a starting population of over 100.
* Added Welsh Raiders for the new map (another welsh boarder map coming soon).
* AI will now avoid building hunting shacks near civic buildings and houses.
* Added Trading Post Interior (visual, not functional).
* Trading Post, you can now adjust the margin of products you sell.
* Flour mill fix.
* Trading Posts now generate their own prices based on supply, instead of using the closest market, and function more like a true market.
* Better combat retargetting to prevent people running past each other.
* Fixed automation bug if you had less than 0 silver.
Jan 18, 2026 • The Village Git
Open In Discord →
(Test Builds) Update Pushed:
* fixed automation bug
Jan 17, 2026 • The Village Git
Open In Discord →
(Test Builds) Update Pushed:
* Fixed a bug where trasnferring a hunter would not stop their task
* Fixed a plot development silver bug
* hyrmenn are now much better at going into combat with you when a raid happens
Jan 15, 2026 • The Village Git
Open In Discord →
(Test Builds) Update Pushed:
* New setting in gameplay settings that when turned off will mean the player won’t move without being selected.
* You can now feed pets from your pack.
* You will now drop items on ground when inventory is full during harvesting. Items can also now be forraged directly into a nearby cart - dropped items can be picked up by ai characters.
* Added map icons for sacks.
* Hideable map filter
Jan 14, 2026 • The Village Git
Open In Discord →
(Test Builds) Update Pushed:
* Fixed a typo
* Fixed some automation delivery logic when sending to sheds, trading posts, etc
Jan 14, 2026 • The Village Git
Open In Discord →
(Test Builds) Update Pushed:
* “Tell me about your friends” added as a conversation option that will introduce you to their friends.
* Best friend question no longer returns family members.
* Allowed removal of firewood from camps player makes.
* Anded warning of destroyed goods in chest when taking down a camp.
* Workers lodgings added. A new building that can be built on a large plot. It has 9 beds and if you build them then your workers will automatically move into the one closest to their job if it has space, and if they don’t have a better house. They don’t pay rent. You can provide them food, medicine, etc with the lodgings. Lodgings also count as housing for immigrants, if the person who owns the lodging also has jobs available.
* King's Standings events - items now go into your house if you have no inventory space.
* Peeking into storefront business has been fixed.
* You can no longer interrupt patrolling watchmen or people who have recently been attacked.
* Fixed it so if you take items from a house during a burglary, you no longer get a relationship penatly when you’re not caught.
Jan 12, 2026 • The Village Git
Open In Discord →
(Test Builds) Update Pushed:
* Buildings now cost slightly less silver to construct, while still having the same value.
* Fixed some bad floating character issues.
* Fixed Herbalist Hut automation.
* Fixed issue with carrages looping and doing strange things on Dover map.
* Fixed an issue where people could hire themselves into a damaged building.
Jan 12, 2026 • The Village Git
Open In Discord →
(Test Builds) Update Pushed:
* If you have a person who shares the same name as an item, they will no longer show a wiki article about the item.
* When firing people there are now different relationship hits depending on the person, and their spouse also reduces relationship.
* Fixed a bug where asking someone baout their job could provide a bad result.
* Training field pricing has been tweaked.
* Escape while loading has been disabled.
* Item notification now fires when items move from stockpile to market.
* Escape will now close selectors, selections, windows and wiki windows before i pauses the game.
* Fixed an issue where you could see the job hiring window when you were a watchman.
* Limited socalisation when unwell.
* Sick people now more likely to go to church.
* Better logic for sick and heavily pregnant people doing things.
* Travelling monk will now attract people are a larger range.
* Fixed taking items from rental not applying penalty when sending to pack.
Jan 3, 2026 • The Village Git
Open In Discord →
(Test Builds) Update Pushed:
* Land is no long shown when seelcting destinations and sources for trade routes
* Fixed it so houses and huts no longer make the incorrect number of bows
* Added in wooden pegs, which can be used in place of nails and made at home. however it takes double the wooden pegs vs nails to do the same thing
* Fixed the Thegn propery notifcation
* Fixed the Geneat > Thegn property notification
* Fixed some situations when an elder vote didn’t happen if you were an elder