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SAELIGSAELIG

DEVELOPMENT LOG

Live development feed - watch development as it happens. Any changes posted here are live to play in the test build branch on Steam.

SAELIG - Update 58.2 - Tweaks and such - Steam News

Greetings! You know what they say - an update a day keeps the Vikings away. Changed the colour of the new wiki icons. Fixed some wiki article issues. You can no longer build camps on or near buildings. When automation is on, you will now see a new button in production that will allow you to force a recalculation of production. Dogs now run faster when guarding carts. Added a toggle in audio settings for turning off animal sounds - pigs, chickens, dogs, etc. That

Dec 29, 2025 • The Village Git
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(Test Builds) Update Pushed:
* Changed the wiki icon colour
* Fixed wiki articles about buildings sometimes not showing uipgrade info
* You can now only build a camp outside of a certain distance to other buildings
*When automation is on you will now see a new button that forces a production recalculation on demand
* Dogs now run faster when guarding carts
* Added a setting in audio options to turn off ambiant animal sounds - pigs, chickens, dogs, etc
Dec 28, 2025 • The Village Git
Open In Discord →
(Test Builds) Update Pushed:
* Added a new ‘Oathless’ starting condition
* Fixed a loading issue
* Fixed some global search issue
Dec 27, 2025 • The Village Git
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(Test Builds) Update Pushed:
* Added a global search (K key) that allows you to search for items, wiki info, people, buildings, carts, etc
Dec 27, 2025 • The Village Git
Open In Discord →
(Test Builds) Update Pushed:
* Removed the browser plugin that the Wiki used
* Made the Automation budget slider a text input instead.
* Extended the camera boundary of Essex
* When you buy a new building it will look at the “Stay home when sick” setting on your other buildings and automatically switch the new building to match the majority.
Dec 25, 2025 • The Village Git
Open In Discord →
(Test Builds) Update Pushed:
* Further wiki migration.
* new in-game wiki pages.
* recipes are now inside the config file so you can change ingredients, quantities, and times.
* You can now sell a rented home straight to a tenant.
Dec 24, 2025 • The Village Git
Open In Discord →
(Test Builds) Update Pushed:
* Added Wiki info buttons to windows and icons in game so you can view wiki info directly, rather than going to the wiki (removed)
* Added a very large shed to Estate Plots
* You can now move windows around by dragging them from the top. Each window will remember its position.
SAELIG - Update 58 - Hunting Shack & Training Field - Steam News

Hey all! Before I get down to the details of the update, I wanted to give an update on the baby situation mentioned in the previous update notes. The baby is due in 4 weeks from the date of writing these notes. So the next 4 weeks I

Dec 14, 2025 • The Village Git
Open In Discord →
(Test Builds) Update Pushed:
* Training field for estate plot
* Hunting shack added
* Added the new hunting production to houses and huts
* Fixed some UI bugs
* Fixed pit durations
* Added a new Butcher upgrade to balance it against the new hunting shack
Dec 7, 2025 • The Village Git
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(Test Builds) Update Pushed:
* Added a Training Field building to Estate Plots. You can build this and hire personal trainers. People who train here will pay for successful training, and pay more for personal training.
Dec 6, 2025 • The Village Git
Open In Discord →
(Test Builds) Update Pushed:
* Replaced Reeve power of declaring outlaw, with a much more effective “Force Conscription”, which forces the target to join the Fyrd.
* If the player as a Reeve accuses a person in the town they’re the Reeve in of a crime, it is instantly punished with time in The Pit.