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SAELIGSAELIG

DEVELOPMENT LOG

Live development feed - watch development as it happens. Any changes posted here are live to play in the test build branch on Steam.

Dec 6, 2025 • The Village Git
Open In Discord →
(Test Builds) Update Pushed:
* Caravan budget typing - hotkeys - has been fixed
* Some fixes to dog animations
* Some supervision fixes
* New feature: Market taxes - elders vote on distribution + rate. Market taxes only apply when selling items to a town that is not your home.
* Readjusted fine amount when being declared an outlaw.
* Issue with a plot and an alehouse in wiht-land.
* Increased the mac duration of pit stays.
Nov 22, 2025 • The Village Git
Open In Discord →
(Test Builds) Update Pushed:
* If sermons are missed at church, the abbot starts looking pretty bad and gains corruption.
* Production relationship buffs from same production at different building is no longer a thing.
* Fixed some cart loading bugs.
* Fixed some issues with map filter metrics
* Randomly losing relationship with people has now been corrected.
* Animal sound tweaks.
Nov 17, 2025 • The Village Git
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(Test Builds) Update Pushed:
* If someone catches you committing a crime and they’re not a criminal, friend, or family member, you suffer a bigger relationship penalty
* Fixed ship building recipe not showing skill level
* Child workers reduce efficiency over all for any production in the business / make the wage mode less effective
* Recipe panel for homes now shows correct production number
Nov 16, 2025 • The Village Git
Open In Discord →
(Test Builds) Update Pushed:
• Fixed a bug where trade routes could stop
• When you select the same building when UI is hidden, it will now show the UI
• Fixed incorrect charging of land tax when loading the game at 1am as Thegn
• Increased battle-axe spawn chance when Viking raid starts
• Changed trading post trade route interval logic to scale better with day length
• Increased chance that children will follow their parents
• Supervise bug for some resource businesses has been fixed
• Teaching now increases your education skill be double
• Hyremenn can now taking viking shields from Den armoury
Nov 2, 2025 • The Village Git
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(Test Builds) Update Pushed:
* When a building has an event based production debuff or buff applied, it will now show when you select the building.
* Improved market stockpile logic to make markets a bit more punishing for constant trading - only restocks during work hours, and added tierd restacking from stockpiles - so when selling a bunch of items, some go straight to the stockpile and queue for restock - and the rest go into deep storage, to be used to restock the stockpile at a much slower rate.
* Production events now have a ‘show me’ button to select the building
Nov 1, 2025 • The Village Git
Open In Discord →
(Test Builds) Update Pushed:
* The tip showing placeholder strings on initial lad has been fixed.
* Fixed management cancelling itself.
* Fixed management not showing for fields and corrals.
* You can no longer supervise yourself when working if you’re the only worker.
* Carriage sell price corrected.
Oct 20, 2025 • The Village Git
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(Test Builds) Update Pushed:
* Fixed issue with corral + manager setups
* Fixed issue with voting for Reeve blocking up the game in a very specific situation
* Time taken for each production is now tracked and displayed as average in the new production stats window
Oct 19, 2025 • The Village Git
Open In Discord →
(Test Builds) Update Pushed:
Fixed transferring workings and arranging marriage.
SAELIG - Update 57 - In honour of my cat - Steam News

Hey all! A few things have happened since we last spoke, which have delayed things a little, so I

Oct 14, 2025 • The Village Git
Open In Discord →
(Test Builds) Update Pushed:
* Tooltip changes
* Crops will now show “growing” when growing
Oct 12, 2025 • The Village Git
Open In Discord →
(Test Builds) Update Pushed:
New manager system. You can assign someone as a manager manually, and via automation, if you have the management upgrade. Managers increase production rates for all productions based on the managers supervise skill
Oct 7, 2025 • The Village Git
Open In Discord →
(Test Builds) Update Pushed:
* New feature! You can now drop items out of your pack and pockets by clicking the item and then clicking the world. It will be dropped into a sack which AI characters can then pick up.
* Also fixed a working while heavily pregnant bug