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SAELIGSAELIG

DEVELOPMENT LOG

Live development feed - watch development as it happens. Any changes posted here are live to play in the test build branch on Steam.

Dec 31, 2025 • The Village Git
Open In Discord →
(Test Builds) Update Pushed:
* Added Hunting Shack to the “Resources” building filter for your owned buildings.
* When automation is set to supply businesses, it will no longer sent ingredients for items that are not being worked on, or that are not in ‘priority items’
Dec 31, 2025 • The Village Git
Open In Discord →
(Test Builds) Update Pushed:
* Added a tonne more wiki info
* Fixed issue with multiple people going to kidnap one person, and then that one person not loading into the cages on load.
Dec 30, 2025 • The Village Git
Open In Discord →
(Test Builds) Update Pushed:
* Equipped items now show tooltips
Dec 30, 2025 • The Village Git
Open In Discord →
(Test Builds) Update Pushed:
* Automated carts no longer go to the military camp and just sit there
* When you open Positions of Power, it now shows the current king (real life), and then clicking the king opens a wiki article about them
* Tweaks to some coat buying logic during winter
* Fixed some issues with the “stay home when sick” setting, when loading a save
* Fixed world tooltips not working correctly in map mode
* Fixed the buy building popup sometimes not showing the needed assets for the next level
* Tightend the logic to prevent shortcut keys triggering when naming babies and buildings
SAELIG - Update 58.2 - Tweaks and such - Steam News

Greetings! You know what they say - an update a day keeps the Vikings away. Changed the colour of the new wiki icons. Fixed some wiki article issues. You can no longer build camps on or near buildings. When automation is on, you will now see a new button in production that will allow you to force a recalculation of production. Dogs now run faster when guarding carts. Added a toggle in audio settings for turning off animal sounds - pigs, chickens, dogs, etc. That

Dec 29, 2025 • The Village Git
Open In Discord →
(Test Builds) Update Pushed:
* Changed the wiki icon colour
* Fixed wiki articles about buildings sometimes not showing uipgrade info
* You can now only build a camp outside of a certain distance to other buildings
*When automation is on you will now see a new button that forces a production recalculation on demand
* Dogs now run faster when guarding carts
* Added a setting in audio options to turn off ambiant animal sounds - pigs, chickens, dogs, etc
Dec 28, 2025 • The Village Git
Open In Discord →
(Test Builds) Update Pushed:
* Added a new ‘Oathless’ starting condition
* Fixed a loading issue
* Fixed some global search issue
Dec 27, 2025 • The Village Git
Open In Discord →
(Test Builds) Update Pushed:
* Added a global search (K key) that allows you to search for items, wiki info, people, buildings, carts, etc
Dec 27, 2025 • The Village Git
Open In Discord →
(Test Builds) Update Pushed:
* Removed the browser plugin that the Wiki used
* Made the Automation budget slider a text input instead.
* Extended the camera boundary of Essex
* When you buy a new building it will look at the “Stay home when sick” setting on your other buildings and automatically switch the new building to match the majority.
Dec 25, 2025 • The Village Git
Open In Discord →
(Test Builds) Update Pushed:
* Further wiki migration.
* new in-game wiki pages.
* recipes are now inside the config file so you can change ingredients, quantities, and times.
* You can now sell a rented home straight to a tenant.
Dec 24, 2025 • The Village Git
Open In Discord →
(Test Builds) Update Pushed:
* Added Wiki info buttons to windows and icons in game so you can view wiki info directly, rather than going to the wiki (removed)
* Added a very large shed to Estate Plots
* You can now move windows around by dragging them from the top. Each window will remember its position.