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SAELIGSAELIG

DEVELOPMENT LOG

Live development feed - watch development as it happens. Any changes posted here are live to play in the test build branch on Steam.

SAELIG - Update 59 - New map and new buildings - Steam News

Happy days! So for those following my recent story arc - my son was born on the 8th of January. He has yet to start work on SAELIG, but I like him regardless. Some more recent developments - There is a new soundtrack being produced, and I have been trialing some artists to help with some of the 2D elements of the game. But now for the update! Fixes Land will no longer show when selecting destinations for Trade Routes. Fixed it so houses and huts no longer make the incorrect number of...

Jan 27, 2026 • The Village Git
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(Test Builds) Update Pushed:
Fixed a crash and some other small erros.
Jan 26, 2026 • The Village Git
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(Test Builds) Update Pushed:
* Fixed some new map issues.
* Warden's Yard to other maps.
* Player warden now works.
* Fixed home productions not working when you have a job
* Better AI production logic
* you can now view market deep storage with trading skill 55 - deep storage is a layer lower than stockpile. Deep storage > Stockpile > Market
* When viewing inside, pressing escape will now exit the building (camera, not character)
Jan 25, 2026 • The Village Git
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(Test Builds) Update Pushed:
* Added Warden’s Yard which can help put out fires. It is a civic building that can hire one employee. That employee is tasked with making sure the water cart is loaded and ready to go. When a fire breaks out the brave Ox will cart the water to the fire and spill it onto it. It will then return home where the employee will refill it. Refills only happen during work hours. If there is no employee there are no refills. You can build multiple of these buildings, but you cannot own them.
* A new map - Scrobbesbyrig - Not 100% finished yet, but is playable. Is a single large walled city with a starting population of over 100.
* Added Welsh Raiders for the new map (another welsh boarder map coming soon).
* AI will now avoid building hunting shacks near civic buildings and houses.
* Added Trading Post Interior (visual, not functional).
* Trading Post, you can now adjust the margin of products you sell.
* Flour mill fix.
* Trading Posts now generate their own prices based on supply, instead of using the closest market, and function more like a true market.
* Better combat retargetting to prevent people running past each other.
* Fixed automation bug if you had less than 0 silver.
Jan 18, 2026 • The Village Git
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(Test Builds) Update Pushed:
* fixed automation bug
Jan 17, 2026 • The Village Git
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(Test Builds) Update Pushed:
* Fixed a bug where trasnferring a hunter would not stop their task
* Fixed a plot development silver bug
* hyrmenn are now much better at going into combat with you when a raid happens
Jan 15, 2026 • The Village Git
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(Test Builds) Update Pushed:
* New setting in gameplay settings that when turned off will mean the player won’t move without being selected.
* You can now feed pets from your pack.
* You will now drop items on ground when inventory is full during harvesting. Items can also now be forraged directly into a nearby cart - dropped items can be picked up by ai characters.
* Added map icons for sacks.
* Hideable map filter
Jan 14, 2026 • The Village Git
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(Test Builds) Update Pushed:
* Fixed a typo
* Fixed some automation delivery logic when sending to sheds, trading posts, etc
Jan 14, 2026 • The Village Git
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(Test Builds) Update Pushed:
* “Tell me about your friends” added as a conversation option that will introduce you to their friends.
* Best friend question no longer returns family members.
* Allowed removal of firewood from camps player makes.
* Anded warning of destroyed goods in chest when taking down a camp.
* Workers lodgings added. A new building that can be built on a large plot. It has 9 beds and if you build them then your workers will automatically move into the one closest to their job if it has space, and if they don’t have a better house. They don’t pay rent. You can provide them food, medicine, etc with the lodgings. Lodgings also count as housing for immigrants, if the person who owns the lodging also has jobs available.
* King's Standings events - items now go into your house if you have no inventory space.
* Peeking into storefront business has been fixed.
* You can no longer interrupt patrolling watchmen or people who have recently been attacked.
* Fixed it so if you take items from a house during a burglary, you no longer get a relationship penatly when you’re not caught.
Jan 12, 2026 • The Village Git
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(Test Builds) Update Pushed:
* Buildings now cost slightly less silver to construct, while still having the same value.
* Fixed some bad floating character issues.
* Fixed Herbalist Hut automation.
* Fixed issue with carrages looping and doing strange things on Dover map.
* Fixed an issue where people could hire themselves into a damaged building.