Skip to content
SAELIGSAELIG

DEVELOPMENT LOG

Live development feed - watch development as it happens. Any changes posted here are live to play in the test build branch on Steam.

Oct 6, 2025 • The Village Git
Open In Discord →
(Test Builds) Update Pushed:
* Fixed some starting issue
* Fixed a relationship exploit
Oct 5, 2025 • The Village Git
Open In Discord →
(Test Builds) Update Pushed:
* Fixed some number rounding issues with health
* Vikings can now leave when they run out of things to loot
* Some UI fixes
* You should now be able to eat from your longhouse when alseep
* Increased viability of hardcore start for Devon
* Tweaks to horse following to try and prevent it from blocking things
Oct 1, 2025 • The Village Git
Open In Discord →
(Test Builds) Update Pushed:
Added a new hardcore start to Devon
Sep 30, 2025 • The Village Git
Open In Discord →
(Test Builds) Update Pushed:
Fixed Trading Dock issue
Sep 28, 2025 • Atorcoppe
Open In Discord →
Oh I also created a translation backend and have slowly been migrating strings to it
Sep 28, 2025 • The Village Git
Open In Discord →
(Test Builds) Update Pushed:
* Fixed an automation bug where items on your do not transport list, would be transported.
* Sick workers try to continue their last task when going back to work.
* Fixed a bug where some monks and orphans could sleep in abbots house
* Automation - you can now set the number of productions to wait for when transporting with the perodically option.
* Fixed some typos.
* Begging balance has been tweaked a lot to bring it into align with other systems.
* Fixed a “guard building” loop for Hyrmenn.
* Small trap profile pic.
* Exquisite bow with higher range.
* New weapon tooltips to better describe what they do.
* Your pet hens can now surprise you with eggs.
* New production events for workshop.
* Weapons can now inflict ‘bleeding’ which cases damage over time. Can be healed with balm. Some wepons cause bleeding better than others.
* Fixed starting and stopping when hunting from far away.
* Disabled forage command when foraging is off.
* You will no longer consume drinks automatically when hungry.
* Add rarity to production event notifications.
* Less damage from seax.
* When going to bed, your character will no default to run.
* When trading with spouse it will no longer show their money.
* Fixed a skill comparison rounding issue.
* Selling cart when hauling it causes issues no longer.
* Hire window now remains open when hiring people.
* You can no longer manually offer longhouse for rent.
Sep 11, 2025 • 𝘼𝖑𝖙𝖔𝖌𝖔𝖑𝖎𝐤
Open In Discord →
Thank you, very cool update
Sep 7, 2025 • The Village Git
Open In Discord →
(Test Builds) Update Pushed:
* Refined wording in the employment screen to be more clear about why someone cannot be employed.
* Advanced gameplay setting - no player aging.
* Fixed an Alehouse stroefront issue introduced in the last beta update.
* Hovering over productions will no show the actual time left on the production.
* Fixed some typos.
* Advanced setting for max common production events to show to the player per day.
* Fixed shed inventory issue introduced in last beta update.
* Fixed some productions not showing skill levels.
* Fixed an old automation bug with farms that could happen in some instances.
* Added more information for each recipe in building info.
* Clicking an ingredient in the recipe window will open the market compare to that item.
* Right clicking an inventory item will open market compare and filter to that item.