(Test Builds) Update Pushed:
* Fixed an automation bug where items on your do not transport list, would be transported.
* Sick workers try to continue their last task when going back to work.
* Fixed a bug where some monks and orphans could sleep in abbots house
* Automation - you can now set the number of productions to wait for when transporting with the perodically option.
* Fixed some typos.
* Begging balance has been tweaked a lot to bring it into align with other systems.
* Fixed a “guard building” loop for Hyrmenn.
* Small trap profile pic.
* Exquisite bow with higher range.
* New weapon tooltips to better describe what they do.
* Your pet hens can now surprise you with eggs.
* New production events for workshop.
* Weapons can now inflict ‘bleeding’ which cases damage over time. Can be healed with balm. Some wepons cause bleeding better than others.
* Fixed starting and stopping when hunting from far away.
* Disabled forage command when foraging is off.
* You will no longer consume drinks automatically when hungry.
* Add rarity to production event notifications.
* Less damage from seax.
* When going to bed, your character will no default to run.
* When trading with spouse it will no longer show their money.
* Fixed a skill comparison rounding issue.
* Selling cart when hauling it causes issues no longer.
* Hire window now remains open when hiring people.
* You can no longer manually offer longhouse for rent.