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SAELIGSAELIG

DEVELOPMENT LOG

Live development feed - watch development as it happens. Any changes posted here are live to play in the test build branch on Steam.

SAELIG - Update 57 - In honour of my cat - Steam News

Hey all! A few things have happened since we last spoke, which have delayed things a little, so I

Oct 14, 2025 • The Village Git
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(Test Builds) Update Pushed:
* Tooltip changes
* Crops will now show “growing” when growing
Oct 12, 2025 • The Village Git
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(Test Builds) Update Pushed:
New manager system. You can assign someone as a manager manually, and via automation, if you have the management upgrade. Managers increase production rates for all productions based on the managers supervise skill
Oct 7, 2025 • The Village Git
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(Test Builds) Update Pushed:
* New feature! You can now drop items out of your pack and pockets by clicking the item and then clicking the world. It will be dropped into a sack which AI characters can then pick up.
* Also fixed a working while heavily pregnant bug
Oct 6, 2025 • The Village Git
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(Test Builds) Update Pushed:
* Fixed some starting issue
* Fixed a relationship exploit
Oct 5, 2025 • The Village Git
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(Test Builds) Update Pushed:
* Fixed some number rounding issues with health
* Vikings can now leave when they run out of things to loot
* Some UI fixes
* You should now be able to eat from your longhouse when alseep
* Increased viability of hardcore start for Devon
* Tweaks to horse following to try and prevent it from blocking things
Oct 1, 2025 • The Village Git
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(Test Builds) Update Pushed:
Added a new hardcore start to Devon
Sep 30, 2025 • The Village Git
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(Test Builds) Update Pushed:
Fixed Trading Dock issue
Sep 28, 2025 • Atorcoppe
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Oh I also created a translation backend and have slowly been migrating strings to it
Sep 28, 2025 • The Village Git
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(Test Builds) Update Pushed:
* Fixed an automation bug where items on your do not transport list, would be transported.
* Sick workers try to continue their last task when going back to work.
* Fixed a bug where some monks and orphans could sleep in abbots house
* Automation - you can now set the number of productions to wait for when transporting with the perodically option.
* Fixed some typos.
* Begging balance has been tweaked a lot to bring it into align with other systems.
* Fixed a “guard building” loop for Hyrmenn.
* Small trap profile pic.
* Exquisite bow with higher range.
* New weapon tooltips to better describe what they do.
* Your pet hens can now surprise you with eggs.
* New production events for workshop.
* Weapons can now inflict ‘bleeding’ which cases damage over time. Can be healed with balm. Some wepons cause bleeding better than others.
* Fixed starting and stopping when hunting from far away.
* Disabled forage command when foraging is off.
* You will no longer consume drinks automatically when hungry.
* Add rarity to production event notifications.
* Less damage from seax.
* When going to bed, your character will no default to run.
* When trading with spouse it will no longer show their money.
* Fixed a skill comparison rounding issue.
* Selling cart when hauling it causes issues no longer.
* Hire window now remains open when hiring people.
* You can no longer manually offer longhouse for rent.