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SAELIGSAELIG

DEVELOPMENT LOG

Live development feed - watch development as it happens. Any changes posted here are live to play in the test build branch on Steam.

Jan 12, 2026 • The Village Git
Open In Discord →
(Test Builds) Update Pushed:
* Buildings now cost slightly less silver to construct, while still having the same value.
* Fixed some bad floating character issues.
* Fixed Herbalist Hut automation.
* Fixed issue with carrages looping and doing strange things on Dover map.
* Fixed an issue where people could hire themselves into a damaged building.
Jan 12, 2026 • The Village Git
Open In Discord →
(Test Builds) Update Pushed:
* If you have a person who shares the same name as an item, they will no longer show a wiki article about the item.
* When firing people there are now different relationship hits depending on the person, and their spouse also reduces relationship.
* Fixed a bug where asking someone baout their job could provide a bad result.
* Training field pricing has been tweaked.
* Escape while loading has been disabled.
* Item notification now fires when items move from stockpile to market.
* Escape will now close selectors, selections, windows and wiki windows before i pauses the game.
* Fixed an issue where you could see the job hiring window when you were a watchman.
* Limited socalisation when unwell.
* Sick people now more likely to go to church.
* Better logic for sick and heavily pregnant people doing things.
* Travelling monk will now attract people are a larger range.
* Fixed taking items from rental not applying penalty when sending to pack.
Jan 3, 2026 • The Village Git
Open In Discord →
(Test Builds) Update Pushed:
* Land is no long shown when seelcting destinations and sources for trade routes
* Fixed it so houses and huts no longer make the incorrect number of bows
* Added in wooden pegs, which can be used in place of nails and made at home. however it takes double the wooden pegs vs nails to do the same thing
* Fixed the Thegn propery notifcation
* Fixed the Geneat > Thegn property notification
* Fixed some situations when an elder vote didn’t happen if you were an elder
Dec 31, 2025 • The Village Git
Open In Discord →
(Test Builds) Update Pushed:
* Added Hunting Shack to the “Resources” building filter for your owned buildings.
* When automation is set to supply businesses, it will no longer sent ingredients for items that are not being worked on, or that are not in ‘priority items’
Dec 31, 2025 • The Village Git
Open In Discord →
(Test Builds) Update Pushed:
* Added a tonne more wiki info
* Fixed issue with multiple people going to kidnap one person, and then that one person not loading into the cages on load.
Dec 30, 2025 • The Village Git
Open In Discord →
(Test Builds) Update Pushed:
* Equipped items now show tooltips
Dec 30, 2025 • The Village Git
Open In Discord →
(Test Builds) Update Pushed:
* Automated carts no longer go to the military camp and just sit there
* When you open Positions of Power, it now shows the current king (real life), and then clicking the king opens a wiki article about them
* Tweaks to some coat buying logic during winter
* Fixed some issues with the “stay home when sick” setting, when loading a save
* Fixed world tooltips not working correctly in map mode
* Fixed the buy building popup sometimes not showing the needed assets for the next level
* Tightend the logic to prevent shortcut keys triggering when naming babies and buildings
SAELIG - Update 58.2 - Tweaks and such - Steam News

Greetings! You know what they say - an update a day keeps the Vikings away. Changed the colour of the new wiki icons. Fixed some wiki article issues. You can no longer build camps on or near buildings. When automation is on, you will now see a new button in production that will allow you to force a recalculation of production. Dogs now run faster when guarding carts. Added a toggle in audio settings for turning off animal sounds - pigs, chickens, dogs, etc. That

Dec 29, 2025 • The Village Git
Open In Discord →
(Test Builds) Update Pushed:
* Changed the wiki icon colour
* Fixed wiki articles about buildings sometimes not showing uipgrade info
* You can now only build a camp outside of a certain distance to other buildings
*When automation is on you will now see a new button that forces a production recalculation on demand
* Dogs now run faster when guarding carts
* Added a setting in audio options to turn off ambiant animal sounds - pigs, chickens, dogs, etc
Dec 28, 2025 • The Village Git
Open In Discord →
(Test Builds) Update Pushed:
* Added a new ‘Oathless’ starting condition
* Fixed a loading issue
* Fixed some global search issue