* fixed some farm issues
* you can now press enter on the hire employee comfirm popup to accept
* if you saved a game just before a raid started it could break loading said game, this has been fixed
* fixed some nav issues
Live development feed - watch development as it happens. Any changes posted here are live to play in the test build branch on Steam.
Hey all, Just a quick update to address some bugs and add some new things. Fixed Elder vote getting stuck in a loop in some cases. Fixed some typos. You can now get a pickaxe in your tool belt on some game starts. You can now convert a plot to empty land, for a slight wood refund. Teaching skills now creates annoyance for the character so if you spam it they get pissed off. They also may not accept your lessons if they are hungry, tired, or unwell.

Happy greetings to you all! I have just heard the first demos for the new SAELIG soundtrack. They are pretty fabulous. I am excited to share them with you when they are done. In the meantime, here is an update with some pretty cool things. Fixes Fixed a bug where relationships would sometimes reset. Fixed a bug that would sometimes cause too many beds to be displayed in Building Info for a home. Fixed Scripture production not working if you were producing alone as an Abbot. Fixed conversation...
