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SAELIGSAELIG

DEVELOPMENT LOG

Live development feed - watch development as it happens. Any changes posted here are live to play in the test build branch on Steam.

Dec 27, 2025 • The Village Git
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(Test Builds) Update Pushed:
* Added a global search (K key) that allows you to search for items, wiki info, people, buildings, carts, etc
Dec 27, 2025 • The Village Git
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(Test Builds) Update Pushed:
* Removed the browser plugin that the Wiki used
* Made the Automation budget slider a text input instead.
* Extended the camera boundary of Essex
* When you buy a new building it will look at the “Stay home when sick” setting on your other buildings and automatically switch the new building to match the majority.
Dec 25, 2025 • The Village Git
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(Test Builds) Update Pushed:
* Further wiki migration.
* new in-game wiki pages.
* recipes are now inside the config file so you can change ingredients, quantities, and times.
* You can now sell a rented home straight to a tenant.
Dec 24, 2025 • The Village Git
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(Test Builds) Update Pushed:
* Added Wiki info buttons to windows and icons in game so you can view wiki info directly, rather than going to the wiki (removed)
* Added a very large shed to Estate Plots
* You can now move windows around by dragging them from the top. Each window will remember its position.
SAELIG - Update 58 - Hunting Shack & Training Field - Steam News

Hey all! Before I get down to the details of the update, I wanted to give an update on the baby situation mentioned in the previous update notes. The baby is due in 4 weeks from the date of writing these notes. So the next 4 weeks I

Dec 14, 2025 • The Village Git
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(Test Builds) Update Pushed:
* Training field for estate plot
* Hunting shack added
* Added the new hunting production to houses and huts
* Fixed some UI bugs
* Fixed pit durations
* Added a new Butcher upgrade to balance it against the new hunting shack
Dec 7, 2025 • The Village Git
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(Test Builds) Update Pushed:
* Added a Training Field building to Estate Plots. You can build this and hire personal trainers. People who train here will pay for successful training, and pay more for personal training.
Dec 6, 2025 • The Village Git
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(Test Builds) Update Pushed:
* Replaced Reeve power of declaring outlaw, with a much more effective “Force Conscription”, which forces the target to join the Fyrd.
* If the player as a Reeve accuses a person in the town they’re the Reeve in of a crime, it is instantly punished with time in The Pit.
Dec 6, 2025 • The Village Git
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(Test Builds) Update Pushed:
* Caravan budget typing - hotkeys - has been fixed
* Some fixes to dog animations
* Some supervision fixes
* New feature: Market taxes - elders vote on distribution + rate. Market taxes only apply when selling items to a town that is not your home.
* Readjusted fine amount when being declared an outlaw.
* Issue with a plot and an alehouse in wiht-land.
* Increased the mac duration of pit stays.
Nov 22, 2025 • The Village Git
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(Test Builds) Update Pushed:
* If sermons are missed at church, the abbot starts looking pretty bad and gains corruption.
* Production relationship buffs from same production at different building is no longer a thing.
* Fixed some cart loading bugs.
* Fixed some issues with map filter metrics
* Randomly losing relationship with people has now been corrected.
* Animal sound tweaks.
Nov 17, 2025 • The Village Git
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(Test Builds) Update Pushed:
* If someone catches you committing a crime and they’re not a criminal, friend, or family member, you suffer a bigger relationship penalty
* Fixed ship building recipe not showing skill level
* Child workers reduce efficiency over all for any production in the business / make the wage mode less effective
* Recipe panel for homes now shows correct production number
Nov 16, 2025 • The Village Git
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(Test Builds) Update Pushed:
• Fixed a bug where trade routes could stop
• When you select the same building when UI is hidden, it will now show the UI
• Fixed incorrect charging of land tax when loading the game at 1am as Thegn
• Increased battle-axe spawn chance when Viking raid starts
• Changed trading post trade route interval logic to scale better with day length
• Increased chance that children will follow their parents
• Supervise bug for some resource businesses has been fixed
• Teaching now increases your education skill be double
• Hyremenn can now taking viking shields from Den armoury