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SAELIGSAELIG

DEVELOPMENT LOG

Live development feed - watch development as it happens. Any changes posted here are live to play in the test build branch on Steam.

Sep 4, 2025 • The Village Git
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(Test Builds) Update Pushed:
* Added a notification that tells you if a guard has been dispatched when you’re caught being naughty.
* With foraging is off, coops will no longer be built as misc buildings.
* Fixed some nav issues.
* Peeking can now tell you what upgrades are applied to a building. It is also now faster to do.
* When in conversation, relationship is now displayed.
* In the relationship window it will now show you the count of people found in a search.
* Removed slander notification for people spreading slander about you to strangers, there will still be a relationship penalty between you and the person they slander you to. If they slander you to one of your friends, your friend will alert you. Also, tweaked the frequency that slander can happen
* The game now sisplays numbers on the filters in map mode.
* You can now right click on people in relationship window.
* Automation window - now shows recipe for item you’re adding to priority items.
* Nearby trade inventories of buildings now show the building’s custom name.
* Fields will now display the season requirements on each crop type when selecting a crop to plant.
* The production progress indicator will now show when the game is paused.
* Assigned productions now show the recipes when you hover over them.
* Fixed some typos.
* Rooms/sheds upgrade, relocate any nearby carts so they don’t get trapped.
* Fixed plague lasting too long in some situations.
* Issue where a character could get stuck off map in some cases.
* When the shift is over, production indicators will now show.
* When transferring a worker, their summed skill for that job type is now shown.
* Allowed educating workers when they’re working.
SAELIG - Update 56.6 - A nice bag of fixes - Steam News

Hey all! Just a few important fixes and tweaks here. Thank you for all the feedback and reports! Entertainment money is reduced at skill levels, but gets higher as skill increases. Added a chance of increasing relationship with people. Fixed a bug that could prevent people from renting damaged buildings. Fixed Trading Dock ships returning with no silver. Typo fix. Watchman crime notification - now shows the name of the person who got caught.

Aug 31, 2025 • The Village Git
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(Test Builds) Update Pushed:
* Entertainment money is reduced at lower skill level, added a chance of increasing relationship with people.
* Fixed a bug that could prevent people from renting damaged buildings
* Fixed Trading Dock no silver bug
* Typo fix
* Watchman crime notification - now shows the name of the person who got caught
* You can now unfav buildings you do not have access to anymore
* No longhouse achievement - potential fix
* Increased the site of market stockpiles
* Fixed double building payment when buying a property off a friend
* Bug where a family could move out of their rental but abandon their baby there to try and pay the rent
* Increased the chance of being able to insta-kill unarmed and unarmored people
SAELIG - Update 56.5 - Improvements, and a demo! - Steam News

Hey all, It has been a minute since the last update, and I apologise for that. I had to move out of home (my office) for three weeks and then I got an awful flu. But I’m back and ready to go. Not a massively impressive update this time, but pretty much everything here is a direct result of feedback I have received over the period since the last update. You may see another update relatively soon after this one with a handful of other changes which didn’t make the cut for this update.

Aug 16, 2025 • The Village Git
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(Test Builds) Update Pushed:
* Buying a business that you are an employee at no longer duplicates you in the production panel.
* When increasing or decreasing wage the relationship change is now linked to how much you increase or decrease. It also is capped at 70.
* When a child goes from baby to kid, they will now in most cases, be teleported back home instead of into the middle of town.
* Minor tweaks.
Aug 11, 2025 • The Village Git
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(Test Builds) Update Pushed:
Fixed a notification issue
Aug 10, 2025 • The Village Git
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(Test Builds) Update Pushed:
Fixed inventory issue when creating a new character with certain settings.
Aug 9, 2025 • The Village Git
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(Test Builds) Update Pushed:
* Tweaks to the time it can take to fish and forage
* Tweaks to market stockpile
* Plot nav issue
Aug 6, 2025 • The Village Git
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(Test Builds) Update Pushed:
* Advanced gameplay setting: characters start with additional random skills.
* Fixed some Den issues on some plots.
* Fixed crop issues where you’d instantly get an inventory full of crops before they finished growing
Jul 29, 2025 • The Village Git
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(Test Builds) Update Pushed:
* Rehashed how people select a training area so people can become more well-rounded fighters.
* Idle worker filter added to relationship window.
* In relationship window you can now search for single men and single women.
* The train command for your spouse will now work better in more situations.
* When AI do pushups it can now increase their fitness.
* More efficient AI logic, in some specific cases.
* Fixed a possible hang on some computers.
Jul 27, 2025 • The Village Git
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(Test Builds) Update Pushed:
* Ingredient requirements now shown for all productions
* Reeve can now view combat skill of watchmen
* Fixed bug where arrow production would vanish from home after loading
* Business owners can now command a higher wage and in some cases can refuse to work for you.
Jul 18, 2025 • The Village Git
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(Test Builds) Update Pushed:
Fixed a loading issue